Forward to the Sky is a fast paced action game in anime ( or JRPG ) art style combining with action adventure!
Explode the sky ruins with the Princess. Punch the skeletons, break the walls, deal through the traps, figure out the mechanisms, and find the fresco pieces to discover the story!
3 more weeks, more things are done and the progress is going well.
Let’s begin with the new stage. We’ve finally made something what we want it to be: a true ruin sky tower!
It is still under construction, but this shows the shape of great architecture in the sky. You are going to jump and bump in the 3 dimension maze, fight and figure out the puzzles.
This is the concept draw of home menu. You are going to see the button of tower when enter the menu, when you balloon up, a view of the tower from button to top is going to shown.
It seems things are doing fine, so next, what are we planning?
Yes, the BOSS ……
We think it is a good idea to drop some stages, and exchange the time to build BOSSs. After all, it is not important how many stages, but how fun the game presents.Considering the setting and style of Forward to the Sky, what we have in mind for now, there are not going to be character BOSS. Instead, something like a battleship or machine. However, there’s another thought we should make a character BOSS, but that’s a decision left to made.
If we eventually decide to build the BOSSs, we are going to have to look for financial support. The BOSS art is going to cost something more than we affordable now.
Also, as some people has been asking - yes, the skeletons are made by bitgem3d. We bought it because it fit our art style well and we can save the time and budget for something else. And it is the only thing not made by us.
So ... How do you think?
Is it a good idea we make BOSS for the game, or should we just keep on working within our budget? Would you support us if we are going to make BOSS, or you think it is a bad idea?