Welcome to “Easthaven”, a town that thrives on collecting and bartering goods, you are a traveller that has arrived to make something of your family name. During your stay at “Easthaven” you hear the fable of the long lost treasure that lays on the 100th floor. How far will you venture into the deep dark caverns that lay underneath this city? How hard will you push yourself to make something of your families title?
How my night at the student showcase went at SAE Perth
dev blog #8 my experience at the showcase (ivan)
Going through what the process was when I was designing the landing page.
dev blog #7 we got a landing page! (ivan)
Making items save in our games is a lot harder then I thought it was
dev blog #6 serializing (ivan)
The work that I have produced for this game over the previous week.
devblog #5 - icons, texturing (sam)
Play testing and cutting scope to reach the end goal.
devblog #4 - play testing and cutting scope (sam)
Made Icons, a main menu and the chests to open when you click on them!
devblog #3 - icons, main menu and chests (sam)
This blog is an update on what I've personally been working on in this week of my studies.
devblog #2 - chest modelling, texturing & animation (sam)
This blog is an update on what I've personally been working on in this week of my studies.
devblog #1 - modelling (sam)
This dev blog is to show what we've been up to this week.
we got rooms! (ivan)
This is our first dev blog. Nothing much to show right now but stay tune for many more dev blogs.
dev blog 1 - getting rid of polys!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.