The goal of FlightStuff is to create a physically realistic flight simulation that is fun to play. A variety of scenarios ranging from particularly interesting flight situations to missions with multiple objetives provides a wide range of challenges. Take off using an aircraft catapult, transport sensitive cargo, interact with computer controlled aircraft and vehicles or try an aircraft carrier style landing on a very, very short runway with arrestor wires.
Monochrome deserts and grasslands are no fun to look at so I started implementing an algorithm to scatter decoration objects such as rocks and trees on...
starting with trees and rocks
The first demo version of FlightStuff is available for download here on IndieDB. The demo includes a basic flight tutorial and 3 missions on the “Arctic...
first demo available
The greatest thing about other people having a look at your game is that they most likely find something you are just not aware of. The camera is the...
to roll or not to roll the camera?
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