A little girl was sleeping peacefully with her Teddy bear, when suddenly, a monster popped out from her cupboard then stole her favorite plush. When closing the door, the little girl awoke then got inside the cupboard. She's projected in a magical world, full of monsters and oddities where she has to discover the place and help their beings and find back her Teddy. Still one question remain : will she be able to go back to the real world ? In a very traditional point'n'click way, the inventory is very easy to use. Just drag'n'drop the items where you want. You can also click everywhere on the screen to interact with the environment. You will meet two characters who'll help you in your periple. You can save the game anytime, if you get killed, you'll go back to the same place, no need to load your game. No dialogue. Riddles are the main point of the game.
This game could be so much, but...
1) It seems to be extremely poorly coded:
1.a) the game has major screen resolution problems. having to turn of auxiliary screens and setting a lower screen resolution before starting the game to make it even playable. This is not acceptable.
1.a.i) If this is not done, it will try to use the whole display (not only the screen) as its drawing area.
1.b) The pointer in-game does not reflect the "real" OS pointer. The in-game pointer seems to be tied to a percentage height and width of the display and the height and width of the window at when starting the game. It is not absolute to the OS pointer.
2) too gawd damn high-pitch music notes.
3) The sound puzzles are just not fun, they are more irritating than anything. had the number of notes been less it would perhaps have been less irritating.
4) Does not bundle all the library files. (FMod to be precise).
Many of these grievance are perhaps hue to the strange choice of graphics library: Cocos2d... Who knows?