Coop Warfare, a multi-purpose Multiplayer mod that enables you to play with up to 32 players on one server, offers the new exclusive game modes Coop, Demolition, and Coop Elimination. It also features two new exclusive weapons, about 30 different player skins and models, and a lot of maps for both Coop and Demolition game modes. Coop is a game mode where you can battle against enemy AI along with your teammates on specially designed Coop maps. Demolition is a game mode where the task of one team is to find and arm a bomb in order to detonate it, and the other team has to stop them or disarm the bomb.
The Coop Warfare Mod was made by: Perfect Form, Arramus and Botz3000, Build: V 0.7.
In this version of the mod I only adds two maps: "Replicants Rising: Onslaught" that was missed by the previous update and "Wastewater Treatment Plant" my personal interpretation of the original map "E3 Demo 2005".
Any other content in this mod belongs to the legitimate owners!
I decided to modify this mod (after a long time) because I love it and I would like to offer everyone the chance to replay it using these two updates for a complete gaming experience.
--------------------------------------------------------------------------
INSTALLATION
After you downloaded the Coop-Warfare_0.8.zip archive, move all files into the folder you installed FEAR or Combat (usually that is C:\Program Files\Sierra\FEAR or C:\Program Files\Sierra\FEAR Combat).
The file to start the mod is Coop-Warfare_0.8.bat.
--------------------------------------------------------------------------
VERSION HISTORY
Build v 0.8 (18 February, 2023)
* New Coop Maps: Replicants Rising: Onslaught, Wastewater Treatment Plant
Build v 0.7 (13 August, 2008)
Maps:
* New maps: Clone Crisis, Underground Factory
* Updated older maps where possible
* Fixed the support of SP maps on retail clients
Weapons:
* We now have a working Flamethrower
* Throwing Knifes! (you get them with every loadout) (use "Next Grenade" key to select)
* A new "secret" weapon: the Shotty Pistol(s) (available in Docks Coop)
* You can now carry 5 weapons by default
* You can place up to 10 (instead of 5) remotes and proxies now
* Two new special loadouts: "Nade Whore" and "Ninja"
Gameplay:
* Dynamic difficulty based on the number of players
* Max Armor is now at 150
* Certain enemies now drop pickups when they die (not sure about the medkits though)(PowerArmor: Medkit, HeavyArmor: Light Armor, Assassin: Health Injector)
* Added the ability to buy weapons with your score (has to be included in map design, a few maps support it)
* Gore: Gibbing reduced, but severing will occure more often
Editor/Mapping:
* CountPlayers command to get number of Players on a server can be used for a wide variety of dynamic events
* CustomDifficulty command for turning dynamic difficulty off in own maps can be used if a mapper wants to implement own difficulty adjustment methods.
* BuyWeapon command: To be used in weapon vendors
* Additional arithmetic operators: mult, div, and mod
* BoostHitPoints command for AI. Changes AI's Health to a specified percentage.
Build v 0.6 (27 January, 2007)
* Fully Compatible to Patch 1.08 for FEAR and Combat
* New Demolition Mode (bomb defusing)
* Coop Elimination Mode
* 18 new maps (8 Coop maps, 10 Demolition maps)
* New Coop Warfare Main Theme
* Changed the model of the HC-3000
* Optimized both the HC-3000 and CW1
* New Player Models
* New Skins
* New Insignias
* Added Level selection screen for SinglePlayer
* Doubled Chat message length
* Fixed the intro video
* Fixed the CW1 weapon placement
* New fire sounds and FX for the HC-3000
* Got rid of the unneccessary update message
Build V 0.5 (22 August, 2006)
* Fully compatible with the FEAR 1.07 Patch
* Fully compatible with FEAR Combat
* 2 New Weapons (HC-3000 and CW1 Sniper Rifle)
* 4 New Coop Maps: AIsylum, Underworld, Surface and AITech
* 5 New Skins (Clown Mapes, ConcreteMan, PhotoMan, FleshGuy, GoreGuy)
* 1 New Player Model: Krige
* Optimized all Player Models (fixed hitching camera)
* Updated Interface Including new Intro Clip
* New Insignias
* Coop Warfare now creates a seperate user directory (CoopWarfare_User inside the game folder)
* Bunker COOP optimized and fixed scoring system
* Enhanced UI Game Mode settings for Coop (MaxWeapons can be changed, Respawn wait time can be set from 0 to 60 optionally)
Build V 0.4 (24 June, 2006)
* Added support for up to 32 Players on a server.
* Fixed bug due to the 1.05 Patch where AI sometimes did not respond when first joining a server. Now they will always respond.
* 3 Additional Coop Maps: Demons, Operation Phalanx Phase 1, Bunker Coop
* New Interface: Changed colors, New Menu Background Movie, New Map loading screen
* Additional Insignias added
* New Skin added
* Map files are now included in the main Mod archive to avoid installing issues
* The SinglePlayer maps that don't work, have been removed from the maplist to help server admins with map selection
* Removed the Super Guns Mod archives
Build Beta V.03 (12 May, 2006)
* Compatible with the 1.05 patch
* New Coop Map: Office (Coop Edition)
* Added Selectable "Super Guns" mod.
* Added Wes's SP COOP guide to Readme file.
* Added New Playable Models: Alice, Jin, and Mapes
Build Beta V.02 (10 May, 2006)
* Added Team Selection. This allows server hosts to turn off Team Killing and for variation of COOP game types with the possibility of Dual TDM/COOP (battle AI and opposing team).
* Added Team Radio Commands
* Added SlowMo Support for maps with SlowMo enabled
Build Beta V.01
* Initial Release featuring Coop Game mode
--------------------------------------------------------------------------
You can find and download the original version of this mod from here: Moddb.com
can i use cheats, or lower the difficulty?