The sequel to F.E.A.R. continues the supernatural suspense story of a powerful psychic named Alma, whose rage against those who wronged her caused her to begin an escalating paranormal crisis that threatens to devour and replace reality with her own. Players will encounter Alma as they explore the city that was annihilated by the cataclysmic explosion of the previous game. Instead of playing as the Point Man, the game's protagonist is Michael Becket, a special forces operator whose squad is sent in to arrest Genevieve Aristide approximately thirty minutes before the ending of F.E.A.R.

DAB9595 says

10/10 - Agree (1) Disagree

If i could say one thing that was improved from the original FEAR, I'd have to say the mapping. I personally feel that they improved a great deal on that. not that the original had bad map design, cause it didn't, FEAR 2 just had so much more detail within its hallways instead of the long bland corridors the 1st FEAR put us through. I feel some of the highlights of FEAR 2 was the parts where you had to fight your way through the ruins of the city, the destruction and attention to detail was beautiful. It helped make my experience in the game fast paced fun.

I give this game a 10 cause it took what FEAR did and made it better, i'm not just talking about the mapping now, i mean everything Game play, story telling, level design, all that jazz.