-lots of handdrawn levels for 2P offering unique Features &
Ambiente
-nearly all weapons modificated:
damage/ammo/range/prices/stat-requirements(more str + int needed)
/decriptions
-new weapons
-some new ammo types
-traps and explosives modificated, some new (handling gets tougher)
-existing armors modificated (specialized: leather:low normal + sneak /
metal:explosions / bos:energy / enviro(aka combat):better normal + fire
so you can see what type of resistances your opponent is likely to
have)
-new armors added
-balanced pricesystem for the weapons and the rest
-eliminated/turned down volume of nerving sounds like the background
music & carsounds
-invented special "charakter-rising-sheet" for open office
-adjusted(increased) the weight of all objects (raising str helps)
resulting in a more realistic gameplay
-Poison and Antidote added
-made drugs more suitable for TB (caution overdose!)
-Critical hits only with high luck + trait finesse or voodoo ... and
more
Fallout Tactics Turnbased Modification upped
Fallout Tactics Turnbased Modification V 1.3 upped !
Posted by DirtMcFlirt on