Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America’s First Choice in Post Nuclear Simulation.

Report abuse James Invisible wall bugs remove
Filename
James_Invisible_wall_bugs_remove.7z
Type
Singleplayer Map
Licence
Proprietary
Uploader
ccmechanic2
Date
Mar 23rd, 2011
Size
0.01mb (5,335 bytes)
Downloads
255 (1 today)
Credits
ccmechanic2
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Description

This Mod Sets Fallout 3 error generated Impassible walls to default, making the game playable once again, it addresses collision barriers the get set to impassible By error codes present in the GOTY Edition pack as well as fallout 3 by it's self. It Will not address add on mods that change world spaces outside of the main map. Enjoy

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James Invisible wall bugs remove
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ccmechanic2 Author
ccmechanic2 Mar 23 2011, 7:57pm says:

I hope the admin likes this , it's the only thing like this around, it took many hours to create this simple fix that covers so much That NO one has been able to do. Here is another mirror link for this tool:
Fallout3nexus.com

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ccmechanic2 Author
ccmechanic2 Apr 15 2011, 12:02am says:

The coverage I complete, The larger these things become in the game world. Using the garden of creation kit, Iv'e seen some Marvelous stuff happen in front of my eyes that really shouldn't take place. That sort of thing caught my eye, My focusing point if you may. The walls seen here in this shot are caused by interior collision markers. The add on file to this, has in it the updated code I had worked out, it operates by it's self so it does not require this mod to function, That would be version V2 of the mod.As I finished the interior functions in the geck, I started on the outside areas, eventually I arrived at GNR battle ground and No walls are there. This is the birth of an onslaught that will take place in the following months that I am going to do concerning all Dyna max games and a few others that have No means to Dump their logic code results, error garbage. This is where that goes, into inanimate objects,When I ran out of collision markers in the game,they had grown so large, it dwarfed all the buildings in the wasteland as seen in the geck. I had to sop, My last file shifted objects and started to deposit the junk data into the buildings. I have since tracked to the errors in the main esm file and the siblings, DLC"S, all of them ! Contain this code. When the code is removed, they don't work. So the goal is to find an answer to the middle ground. This is a tall order to accomplish and I shall Endeavor to do my very best to complete it. Thanks for your Time.

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Neos21
Neos21 Nov 24 2012, 4:09am says:

Que Remueve Esas Paredes Invisibles En Esa Zona O En Todo El Juego ?
Seria Genial Que Fuese En Todo El Juego...
No Me Lo Bajo Por Que No Se Si Eso Me Cagaría El Juego. ._.

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Fallout 3
Platforms
Windows, PS3, X360
Developer & Publisher
Bethesda Softworks
Engine
Gamebryo
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Official Page
Fallout.bethsoft.com
Release Date
Released Oct 27, 2008
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MD5 Hash
a9671fdaf0a45912bdcce0a300a54e99
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