Facewound is a 2D side scroller which uses 3D acceleration to bring 2D games up to date' If you have a pixel shader 2'0 capable card you're in for a treat with effects such as water reflection and refraction, explosion shock waves, refracting rain and heat refraction' The engine also features an impressive to watch particle physics engine which makes things like sparks, water impacts and bullet shells really fun to watch' Our original aim with Facewound was to make a 2D game with all of the effects of something like Counter-Strike:Source and more' And I think we've achieved that' We're keeping the gameplay as simple as we can' It's a run and gun' If it moves, shoot it' You're likely to be attacked by zombies, spacebrains, ghosts, skeletons, rocks, fish and more' On your way through the levels you collect plutonium, which you can use to buy new weapons (of which there are lots)'
-new maps, sprites
-there MIGHT be multiplayer, I am not sure yet.
I have note decided everything YET, I plan on adding more and more as I go.
If you want to signup, sponsor, or give me advice, please send me an e-mail to me at firstname.lastname@example.org or, you can contact me on steam as harlan4040
For those that don't know, is a hardware accelerated 2D platformer. The controls are similar to those of 3D FPS games such as Half-Life and Quake...
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The very first released version of Facewound; little more than a functional programming exercise at the time of original release.
The source code of the canceled Facepunch Studios game Facewound, originally released on the 25th of May, 2011.
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