Fabula Divina is a modern day twist on an old, old friend. A friend you had fun with back in the 80s and early 90s. Borrowing on principles made popular in Ultima, Dungeon Siege, Dungeons & Dragons and RogueLike games, Fabula Divina also borrows on some more modern RPG techniques such as skills and open style game play. Fabula Divina is first and foremost a tactical RPG. Turn based RPGs are lost on today’s gaming world, and in turn a style of game play which is still perfectly valid has become nigh extinct. Fabula Divina is Cross-Platform. What does that mean? It means that players on Windows, Linux and OS X can play it. Plans are also in the works to make it available to Android and iOS as well.

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Oct 8th, 2012
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Today we announce version 0.32. Version 0.32 has a significant set of things in it. Graphical Boot Loader finally...

Today we announce version 0.32. Version 0.32 has a significant set of things in it.

  • Graphical Boot Loader finally... More responsive to tell you what is going on as it loads.
  • Complete refactor of the boot-strap code. Implemented better threading model.
  • CLASSES- Players asked for classes and we have responded. Classes work differently here than in some games. With classes, we do not restrict what you can use, but rather, your efficiency if you go off book. So for example, you can put a big katana in the hands of a Cleric, but they will not be nearly as effective with it.
  • Road Signs - These help you find your way.
  • Angelus, the Guardian Angel. Now, when you press ‘H’, you can talk to your guardian angel and he will help you.
  • The hero will now talk to you and give you feedback. He/She does not have nearly all the text in there that he/she will have, but there is a decent amount to start with.
  • Popup-text bubbles will show up in some places now to help give more active feedback to the world.
  • Many, many bug fixes
  • Performance fixes that should make it run faster for you.
  • Versioned data. This should be the last time you have to start your character over.
  • Massive modification to the RPG-based rules. We are trying to start balancing the world that is there.
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Fabula Divina version 0.32 playable preview
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Released Dec 31, 2013
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