Exile Online will be a cyberpunk MMO set in the far future as mankind stuggles to survive political and social strife in a never ending world of plot and subterfuge. Our game will take leads and inspiration from many corners of the scifi/cyberpunk genre including: Bladerunner, Akira, Judge Dredd, Deus Ex, Total Recall and several other sources.

Imagine a world where intrigue and multiple storyline twists can happen at any moment. We will be straying far from the "go here kill 10 rabbits" mission archetype that seems to be so prevalent in other MMOs of today. Our world will be a place where the actions of one individual can have global consequences and ramifications. Players can choose between 11 unique factions, capture and control outposts, purchase and furnish their very own penthouse apartments or join up with a group of their closest buddies to go kill some musclebound meatheads.

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0 comments by Prometheus2012 on Feb 24th, 2013

Guilds/clans:
Exile online will feature in-depth guild mechanics. We believe guilds and clans are the heart of a game, so having diverse and interesting systems in place to encourage cooperative group play is what Exile online will be focused on.

Player Controlled towns/bases/outposts:
There will be powerful systems in place for guilds and players to create, take and hold territory. If a player is given a plot of land to defend, you can be sure they will fight tooth and nail to keep it.

Dynamic Avatar Creation:
Exile Online will make full advantage of advanced character creation and customization. Want that tattoo that your mother said you couldn’t have? Want to dress up in a pink metal Tutu? You got it.

Fully Player driven economy:
All of the best items ingame will be crafted by players. In one form or another, everything you have on your character will be crafted by you or another player.

Player Housing:
Players can furnish their apartments to suit their own style and tastes. There will be a massive and wide variety of decoration and furnishings to choose from. Go on…put up that gyrating pole dancing platform that you always wanted, we won’t judge you.

Innovative skill system:
Rather than force players to level from 1 to a finite number, our skill system will be fluid and varied. Players will not be forced to reroll a new character if they want to continue playing their first character. With time and effort, a player will be able to master every skill in the game.

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Post comment Comments  (0 - 10 of 18)
Ophidian
Ophidian May 9 2013, 7:31pm says:

The game of my dreams, glad I found this. Loving the concept art, can't wait!

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Piemanlives
Piemanlives Apr 20 2013, 9:36pm says:

Surprised no one has taken notice of this yet.

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Prometheus2012
Prometheus2012 Apr 21 2013, 10:08am replied:

Once we have ingame footage, it will make the game a bit more interesting to look at and keep an eye on. We have stuff in the works, so stay tuned.

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Prometheus2012
Prometheus2012 Apr 9 2013, 11:13pm says:

We welcome Graham aboard the team. He has joined as technical artist and animation expert.

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Prometheus2012
Prometheus2012 Apr 3 2013, 6:59pm says:

We welcome aboard Robert. He has joined the team as a coding engineer.

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Prometheus2012
Prometheus2012 Mar 24 2013, 1:20pm says:

Welcome to Julien. He has joined the team as a concept artist. He is soon to work on creating a few testing pieces to get into the swing of things with our game world and artstyle.

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Prometheus2012
Prometheus2012 Mar 17 2013, 9:33pm says:

Our tech demo and pre alpha videos will be ready for late June July 2013. Stay tuned for updates.

You will see systems in action as and when they are put into the game. This is a very new production and as such we are still very much so in the design and planning phase of the process.

Without revealing too much at this early juncture, our mission system will be fully dynamic. Rather than go to a quest hub and running up to every npc with a yellow exclamation mark above its head to collect a mission to "kill 5 bandits because they robbed me", very strong emphasis will be on the ever evolving story and non standardised mission content that is made so available to us because of this amazing genre.

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Prometheus2012
Prometheus2012 Mar 8 2013, 5:01pm says:

Wandering NPC’s

We do not want all PvE experiences to only take place in instances. The world of Erebus is a large and often dangerous world, where roaming creatures may be found in the strangest of places. Or they may even find you.

When a player is engaged in any activity in the wilderness areas of the world, there is a chance that the noise will attract wandering monsters. Harvesting is one example of such activity. The longer you harvest and the rarer the resource, the more challenging those wandering monsters may be. Every time you harvest a node, it may become a challenging PvE encounter.

Some random spawns will occur throughout the game world and finding them will usually be a matter of luck. They will usually be rarer creature that have grown old and wise to the ways of survival, therefore taking them down may be a job for a large group of well-armed and trained players. Killing these creatures will often reward items that are not found anywhere else in the game.

Occasionally, an extremely dangerous NPC may appear. Something that is so tough that many characters working together will be needed to kill it. Think about a giant malfunctioning mechanoid or a brutal homicidal gank-killer as examples. These creatures may rampage across an entire area, dealing death and destruction until a large enough group of players assembles to take it down.

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Prometheus2012
Prometheus2012 Mar 6 2013, 1:09pm says:

“GIMME THE CASSSHHHH”

Our new poll deals with the question of player trading. Which version would you prefer we created in our game. Both options have their pro’s and con’s. You decide (must be logged in to vote).

Join the discussion here - Exile-online.com

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Prometheus2012
Prometheus2012 Mar 5 2013, 4:28pm says:

Be sure to have a gander at our new lore sections regarding game world locations. There are some descriptions of the city of Heliopolis as well as areas that lay outside of the city.

Exile-online.com - City Locations

Exile-online.com - World Locations

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Exile Online
Platform
Windows
Developer & Publisher
Exile Gaming Studio
Engine
HeroEngine
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Official Page
Exile-online.com
Release Date
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Massively Multiplayer
Theme
Sci-Fi
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Single Player
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Mar 11 2013, 9:46pm

@Exile_Online Our new poll deals with the question of player trading. Which would you prefer? (must be logged in to vote).

Mar 6 2013, 1:14pm

Be sure to have a gander at our new lore sections regarding game world locations. There are descriptions of the world of Erebus.

Mar 5 2013, 4:30pm

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