A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you.

Report article RSS Feed Evolution RTS 1.6 Released! Forums Opened!

This release carries with it an extreme sense of satisfaction. I will tell you why... One of the biggest annoyances (actually, tbh, the only one) with how the teching system worked, has been fixed. Ginormous thanks to Zwzsg for actually fixing the bug, and big thanks to Niobium, Knorke, and Lurker for helping me out in my crisis :-)

Posted by Forboding_Angel on Jun 30th, 2011

This release carries with it an extreme sense of satisfaction. I will tell you why...

One of the biggest annoyances (actually, tbh, the only one) with how the teching system worked, has been fixed. Ginormous thanks to Zwzsg for actually fixing the bug, and big thanks to Niobium, Knorke, and Lurker for helping me out in my crisis :-)

Ok, as most of your probably know by now, when you want to build something in a power field, you have to have the builder in the power field as well. While it wasn't game breaking by any stretch of the imagination, it was irritating as hell to deal with.

The behavior had not been changed earlier simply because I was under the impression that it couldn't be done. The other day I played a very excellent 1v1 vs Google_Frog, and he asked me about it. I proceeded to bemoan the fact that it drives me crazy, but that I was more or less powerless to do anything to make it better. Boy, was I wrong.

Turns out, all that was required was a bit of a logic change inside the code of the tech gadget itself. Without getting into boring details that no one cares about, here is the new behavior:

Builders no longer need to be in range of power to build structures that require power. As long as the location that you place the powered structure is in range, it can be built.

So, in other words, it works the way it should have in the first place.

Forums are Open!
As many of you know, the Evolution RTS forums here on Desura have been closed since the release of the game. This is because we have used google groups forums as our discussion forum for quite a while, and moreover, it also functions as a mailing list, making it easy for me to interact, no matter where I am.

LuckyWaldo mentioned the other day that since the bulk of players and the community is coming from Desura, then it makes sense to HeadQuarter the forums here (so to speak anyway) and keep the google groups forum as a developer discussion group. I agreed, and now the forums are active! Come by and say hi! Embellish upon what you love or hate about the game, give suggestions on how you think it could be better! Interact!

Haha, ok, enough of the infomercial :-) Thanks guys! Have fun!

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Evolution RTS
Platforms
Windows, Mac, Linux
Engine
Spring
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Official Page
Evolutionrts.info
Release Date
Released May 22, 2011
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Evolution RTS
Evolution RTS Indie Single & Multiplayer Real Time Strategy
Related Engines
Spring
Spring GPL Released May 4, 2005