Even the Ocean is a video game for the computer (Steam, etc.) that is comprised of two games. "The Ocean" Explore and learn the nature, boundaries and future of an fantasy world with diverse landscapes. Balance your energy bar to modify your horizontal and vertical movement speed as you travel through the world of The Ocean. "Even" Even is a woman in her 20s in a fictional present-day seaside town: meet and learn about people around her town, as well as explore Even's thoughts through this slice-of-life walk-and-interact + daydream-exploration-platforming hybrid game that also looks at mechanics developed in The Ocean.

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0 comments by seagaia on May 3rd, 2014

Hi there, Sean here! It's been a good week of work. We finished up a lot of the Gauntlet Areas (for more info on what a gauntlet is, visit eventheocean.com ), which was nice since Jon is out of town at the moment. I started working on a fancy dialogue box while finishing up some of the later gauntlet stages and brainstorming and working on some nature areas from The Ocean. I also did a lot of music:

Here's a sort of silly video of the dialogue box in-progress. It will be able to move around the screen and have an arrow to follow the NPCs, so that is a nice polish thing on top of the game - it's nice how polished nice dialogue boxes make a game feel - though - it's always important to make sure you have a strong mechanical core to the game.

Anyways, we will keep working. Check out the demo if you haven't played it yet, it is free. T.co

Now if you'll excuse me, I've got to go program some more NPCs and keep working!

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Even the Ocean
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Latest tweets from @eventheocean

Maybe I should organize all the big events into a spreadsheet, like the soundtrack, so they seem less daunting

4hours 11mins ago

Hard to not procrastinate 10s of tiny programming tasks...going to make numbered lists and use random number pickers

4hours 11mins ago

#BlackLivesMatter #Ferguson . Continue to incorporate themes and messages into games that combat systematic racism

18hours 45mins ago

@CodingItWrong @horse_js apple brick pathway pancake street

23hours 4mins ago

I added 'hold to select' in dialogue choices. Everyone should use hold-to-select for important choices !

23hours 29mins ago

Updating entities today to be less complex and more intuitive

Nov 24 2014, 4:11pm

not really making Mario-type levels, though, using the intuitive aspects of them to make gauntlets/etc clearer

Nov 23 2014, 12:38pm

Last RT :Mario U (Mario in general) has entities that are physically intuitive to figure out , often simple in design

Nov 23 2014, 12:37pm

RT @jonkittaka: Mario U's design is influencing EtO

Nov 23 2014, 12:36pm

Please RT to help us!!! New screen! Press/YT: request future trailer at : T.co .#screenshotsaturday T.co

Nov 22 2014, 9:25pm

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