Eternal Orbit is a space RTS developed in Multimedia Fusion 2 using Box2D physics and featuring 500-1000 total units.

Post news Report content RSS feed Game almost complete

Eternal orbit is almost ready for release. Still to do - unit state AI and a few minor tweaks.

Posted by on

Eternal Orbit is almost finished, the only things left to add are a few menus, victory/defeat conditions and the big one - unit state AI. While the combat AI is done (barring a few tweaks) units are still to receive four task states to choose from - defend base, defend harvesters, patrol and attack.

While it is a simple game and the types of unit to choose from are low, it is designed mostly to be an exercise in unit count and to showcase the possibilities of Multimedia Fusion. That said, it has all the necessities of real-time strategy games and if and when it is released as open-source the framework will be easy to modify to include more unit types, building types, terrain and so on.

More updates and full release coming soon!

Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Eternal Orbit
Platforms
Windows
Creator
SolarB
Contact
Send Message
Release date
Game watch
Start tracking
News
Browse
News
New
Post news
Share
Related Games
Eternal Orbit
Eternal Orbit Real Time Strategy
Related Engines
Multimedia Fusion
Multimedia Fusion Commercial