Escape: Sierra Leone is an exploration-based first person survival/exploration game set during the Sierra Leone civil war. It is truly open and allows the player limitless freedom. No invisible walls, no set quests, and a dynamic story.

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Media RSS Feed Report media Higher Poly Barrels and Shipping Boxes (view original)
Higher Poly Barrels and Shipping Boxes
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InsanityPays
InsanityPays Dec 18 2012, 6:55pm says:

Why do barrels need more polys? they're barrels ^^

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NeighborlyNinja
NeighborlyNinja Dec 18 2012, 7:03pm replied:

Might as well.

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Slayer_2 Author
Slayer_2 Dec 19 2012, 12:28am replied:

This is CryEngine 3, saving polygons is for losers :P

Look at the bottoms of the barrels in this pic versus the one two images to the right. You can see an obvious difference in smoothness.

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InsanityPays
InsanityPays Apr 8 2013, 12:07am replied:

I can see, but only "barrel-ly" (harharhar)
Seems a bit redundant- It's always good to conserve polygons- there's no telling what kind of updates you'll make in the future. Anyway, it's your game, and you know what you're doing better than anyone else :D impressive work so far.

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Slayer_2 Author
Slayer_2 May 12 2013, 5:30pm replied:

Yeah, I was joking, but not as bad as your pun. But to put things in perspective, 1 palm tree is about 1200 polygons, the new "high poly" barrel is like 156. Guess which is more common in a game set in the jungle :P

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Description

Some screens of the new higher poly barrels (more sides, they look much more smooth). As well as the cargo boxes, standard wooden boxes you'd find in almost any game.

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Type
Demonstration
Date
Dec 18th, 2012
Size
1911×822
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