This week, Travis finally replaced the old command terminal with a nice new one. It’s still not done but its better than just having a big white box where the terminal is supposed to be!
We also began implementing our new special rooms, to make invading towers a bit more interesting.
The first special room is a key room, where players can access a special key code that unlocks every door in the tower.
The second special room is a security room. From here you can access and shut down turrets, and view security cameras monitoring the tower.
These features aren't quite done, most of the week was spent doing some much needed optimization, and planning exactly how we want these features to work. By next week we’ll have them fully working, and add a new hacking mini game to add some more interactivity to the act of capturing a tower.