Code Avarice is a two man team currently working on their second release. Development team for DimensionZ.

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Blog RSS Feed Report abuse Latest Blog: Paranautical Activity V1.1 Release Date and Plan

0 comments by CodeAvarice on Feb 16th, 2013

Today, we planned out the content we want to add for the next Paranautical Activity patch we’re gonna push to Desura.

The next patch is set to drop by Feb 28th, and will contain 2 new floors, 5 new items, 2 new enemies, 2 new bosses, and a new gun.

We’re also working on a number of bug fixes, balance tweaks, and GUI/HUD updates.

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hugdealer Sep 10 2013, 7:00pm says:

paranautical activity is fun so far!

liking the twitch shooting, feels very classic style gameplay.
could use some more enemies :]

keep up the great work!

+1 vote     reply to comment
jessevibes Sep 4 2013, 12:07pm says:

Payed for the kickstarter. didn't get anything in the email for download..... can't download here.... what do i do?

+1 vote     reply to comment
swedtwo Jul 9 2013, 10:56pm says:

Very nice game, my only comment is that I found that if you use the controller and use something like joytokey for the mouse, you move A LOT quicker than normal at all character, I think it's a bug or something, but if it could be fixed, that'd be awesome, thanks.

+1 vote     reply to comment
oppoh Jun 25 2013, 6:24pm says:

yes great game its just that i think there needs to be more balance between the starting characters

+2 votes     reply to comment
toplel101 Jun 6 2013, 9:46pm says:

i love your game maybe i little more invincibility after getting hit for people that are new to the game because you can die so quickly if you are not carful and more speed items or slow down hanz and the skulls you can die so quickly if you take blubber or stuff lke that

+1 vote     reply to comment
Pixelnut Jun 1 2013, 12:18pm says:

I like your game, and the artstyle. I'm only missing some details in the rooms. You only have flat walls and some platforms. They could be more sculptural.

+2 votes     reply to comment
GrinnTech Mar 1 2013, 11:22pm says:

Very nice game, I love the style.

+3 votes     reply to comment
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Latest tweets from @spooderw

@NorthernlionLP It would be cool to see some X per Y leaderboards though. Items acquired per floor/per minute, hits taken per room, etc.

1hour 7mins ago

@NorthernlionLP The more it sits in my head the more obviously wrong a calculated score would be.

1hour 7mins ago

@NorthernlionLP With 3 metrics mixed together by an unknown formula seeing 2 different scores doesn't mean much.

1hour 11mins ago

@NorthernlionLP That might be closer to an ideal solution. Combining multiple metrics arbitrarily you lose a ton of transparency.

1hour 12mins ago

@NorthernlionLP Taking less damage or getting more items while winning in the same amount of time would be a more skilled run.

1hour 14mins ago

@joeparlock That's fuckin rough. At first glance I thought maybe IGS was doing shady shit. Would have been shocking. They're good people.

1hour 19mins ago

@joeparlock So what I'm getting is that the publisher set up this deal behind the devs backs? Not IGS' fault?

1hour 22mins ago

@Helloween4545 brb, looking up some defeat videos on the internet.

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@indeimaus bruh your name is Liam? Bruh.

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Youtube sure shows a lot of car ads for a website who's target demographic is 12 year olds who aren't even in charge of what snacks they get

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