Epic Inventor combines side-scroller, RPG and RTS elements into one random ball of Epic!

Image RSS Feed Latest Screens
Build Anywhere! New Teleporter! 0.6.0 Images
Blog RSS Feed Report abuse Latest News: Epic Inventor 1.0 is here!

4 comments by theweem on Apr 29th, 2012

This update contains many bug-fixes (as usual), but also marks the completion of Epic Inventor (for now?). For more information regarding our future plans, please head here...

Forums.epicinventor.com

Otherwise, here is a list of the latest updates...

  • Added: Craftable Resource Locators (Copper, Diamond, Emerald, Gold, Iron, Platinum, Ruby, Sapphire, Silver)
  • Added: Rare developer item drops (Weem, Forrest, and Brandon each have one - let us know if you find them!)
  • Added: 9 new underground layouts (will only show when creating a new character
  • Update: When deleting a save, a confirmation box now comes up
  • Update: Blue Thorns and Vine Thorns are now more prevalent
  • Update: Tweaked the spawning of mobs a bit
  • BugFix: "Have Materials" in the crafting window wasn't being updated if the window was open and inventory changed
  • BugFix: BladeTrap was applying damage even when not powered
  • BugFix: RockMonsters and other mobs no longer group up around your base, waiting for you to return and then destroy you all at once
  • BugFix: Players could collect placeables when standing directly under them
  • BugFix: Typo on destroying container notification
  • BugFix: Freezing issues with when fighting Melvin (also fixed a few other freezing up issues)
  • BugFix: Couldn't pick up the Potted Flower
  • BugFix: While placing, if the cursor goes off the screen, the placeable was being lost at the bottom of the map
  • BugFix: In certain situations the boomerang sound wouldn't stop (not sure if this is entirely fixed - couldn't 100% reproduce)
  • BugFix: Hosting a game, saving, and rehosting without exiting was creating a problem re-opening the port
  • BugFix: Some players were able to duplicate Idol's
  • BugFix: Graphical issue with the robot's energy shield showing when activated (even though he's not being hit)
  • BugFix: Multiplayer lag when client initially connects
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Epic Inventor v1.0 for Windows

Epic Inventor v1.0 for Windows

Jul 11, 2012 Full Version 1 comment

Download the lastest full version of the Epic Inventor

Post comment Comments  (0 - 10 of 304)
intok
intok May 14 2013, 2:54am says:

Any reason that this game REQUIRES the Oracle Java implimentation? Almost all Linux users that have Java installed use the OpenLDK instead of the Oracle version. Ods are that the game will work just as well on the openJDK but it refuses to install wihtout Oracle Java.

+1 vote     reply to comment
TheNate
TheNate May 2 2013, 3:50am says:

It runs great, but I trying to raise the resolution doesn't enlarge the screen. This means I can't see anything because the visible space is still 800x600. I really want to play this, but am not going to hurt my eyes trying to do so at that resolution.

If there is a fix, please let me know (running Zorin OS, Linux BTW)

+1 vote     reply to comment
xXRyotoXx
xXRyotoXx Apr 28 2013, 7:30pm says:

ARGH WONT WORK >:(

+2 votes     reply to comment
evsey7
evsey7 Apr 23 2013, 11:23am says: Online

My download stopped on 92%! Oh, ok. DA F*CK?!

+1 vote     reply to comment
Sir_Dingus
Sir_Dingus Apr 22 2013, 11:22pm says:

Whenever I try to change the resolution of the game, it does nothing. Is this feature not quite implemented yet, or am I experiencing a bug?

+1 vote     reply to comment
Sir_Dingus
Sir_Dingus Apr 23 2013, 2:07am replied:

Nevermind. It suddenly started working.

+1 vote     reply to comment
Blur525
Blur525 Mar 23 2013, 5:20pm says:

Could I do a Let's Play of this by any chance?

+1 vote     reply to comment
Badger_Bishop
Badger_Bishop Mar 22 2013, 1:48pm says:

So, I love the idea of just interacting with the map instead of changing it as you do in some of the similar games, but I was bent out of shape for about 10 hours of game play because I didn't know that I could ride the robot to get up ledges I couldn't reach myself...

After that, the game got much better than it already was.

+3 votes     reply to comment
fireboar
fireboar Jan 19 2013, 3:34pm says:

Crashes on startup. Could it be an issue/conflict with x32 vs x64? I had an issue with Steam on linux in which I had to replace the x64 version of Flash on my x64 system with the x32 version of Flash before it would work properly. Could it be a similar x-bit issue with this x32 game?

Game version 1.0.1 x32, Ubuntu 12.10 x64, openjdk-7-jre (7u9-2.3.4-0ubuntu1.12.10.1).

+3 votes     reply to comment
Kindlesmith
Kindlesmith Jan 19 2013, 1:49am says:

If epic inventor didn't look so bland I'd give it a go. I always say graphics doesn't make a game, but sometimes I expect at least some effort to put into the way things look. This still looks (which gives it a feel of) being very aplha stagey. Wether it is or isn't is not the point, it's just not attractive in any way to get me to even try it out. The textures/sprites bore me.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Track this game Profile
Icon
Epic Inventor
Platforms
Windows, Linux
Developer & Publisher
Pixel Prone
Engine
Custom Built
Contact
Send Message
Official Page
Epicinventor.com
Release Date
Released Dec 4, 2011
Game Watch
Track this game
Share
Community Rating

Average

8.7

405 votes submitted.

You Say

-

Ratings closed.

Highest Rated (9 agree) 10/10

one word...AWESOME!!!

Dec 17 2011, 9:16pm by zurprize

Style
Genre
Adventure
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @theweem

I just saw an image with a Doctor Who reference that I actually got! #AreYouMyMummy +1 Geek Cred

8hours 21mins ago

Today I meet with @DarkUncleBoh for my "individual" game b4 we begin his #dnd campaign! I'm a PC this time, not a DM, it's crazy!

May 23 2013, 11:14am

The first thing to go into my new car... #CarDice #dnd T.co

May 22 2013, 10:58am

So excited #Stonehearth hit the 400k mark: T.co

May 21 2013, 8:34pm

@matt_james_rpg Oh man, I just read the description for Rogue Spartan - so great, I work with a friend named Ben, also a programmer ;)

May 21 2013, 4:49pm

@AbbeyGamesNL Very cool of you guys, thanks ;)

May 20 2013, 12:31pm

@AbbeyGamesNL Hey guys - curious re: your stance on monetizing youtube gameplay videos - thanks ;)

May 20 2013, 11:41am

@VortacVids They really should

May 20 2013, 1:29am

Plugged my car in tonight... never imagined (until the last few years maybe) that I might ever say that.

May 20 2013, 1:28am

@valthonis Thanks!

May 19 2013, 11:23pm

Statistics
Rank
238 of 12,435
Last Update
10 months ago
Watchers
821 members
Files
1
News
10
Reviews
115