Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?
The Cabin is the level that will be on the first alpha (that you can play if you donate on the campaign www.indiegogo.com/Enola ). For this first alpha I'm focusing mostly on the gameplay aspects of the game, making players solve puzzles and figure out the level. This means the actual "look and feel" of the game (model types, textures, lighting) is temporary, although it will still serve as a "basic representation" of how the final level may feel like ("feel," not "look").
The Cabin uses the same concept behind the house level in the Enola prototype, but it is obviously larger, and will give you more background on the story (and antagonist) as well. For this first version of The Cabin you'll be able to experience the standard puzzles, and lethal puzzles. I'm aiming to release this first alpha sometime this week.