Enola is a horror/adventure game about fear, isolation and murder. You play as an unnamed woman who has awoken on a desolate island, without any knowledge of her whereabouts. Over the course of your travels you find there is something else on the island...something dark and evil lurking in the shadows. Visit foreboding locations, solve intriguing puzzles and find clues to uncover mysteries about the island and your own identity. You’ll have to be quick and cunning to survive; but do you have what it takes to save another life?
The Cabin is the level that will be on the first alpha (that you can play if you donate on the campaign www.indiegogo.com/Enola ). For this first alpha I'm focusing mostly on the gameplay aspects of the game, making players solve puzzles and figure out the level. This means the actual "look and feel" of the game (model types, textures, lighting) is temporary, although it will still serve as a "basic representation" of how the final level may feel like ("feel," not "look").
The Cabin uses the same concept behind the house level in the Enola prototype, but it is obviously larger, and will give you more background on the story (and antagonist) as well. For this first version of The Cabin you'll be able to experience the standard puzzles, and lethal puzzles. I'm aiming to release this first alpha sometime this week.