An endless 2.5D platformer in the vein of Doodle Jump. Build using Unity3D and Playmaker.
Endlessjumper 0.02a Alpha Update - 27.10.2014 - Hotfix and Stars.
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Added a starmap. A large texture with stars.
Changed Day and Dawn generator distance to 800 units/m each. They should spawn in a distance of 400 units from eachother.
Fixed score code. Previous versions had the code as a scene local code, when the scene was done the code would be forgotten. But in the 0.02 Update I change the code to be a global code. But it didn't reset the score upon death or scene reset.This update fixes this bug.
Known bugs.
When changing the graphics options ingame, and resize the window might lead to graphical glitches. The screen might not align properly.
You can still get glitched in geometry if you enter it at the right height or angle. Bounce sound will loop when stuck in bounce platforms.
When resizing the window (realtime), the window might freeze for a moment (extreme cases).
The platform despawn code might destroy an incoming platform. This happens very rarely and will get fixed in later updates.
Changelog is also found within the game folder.
From previous patch:
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Added options menu for graphics; Screen Space Ambient Occlusion (On or Off), Depth of Field (On or Off) and Light Bloom (On or Off).
Added Tooltip for each graphics option.
Added new intro "cinematic". Still skippable by pressing any key.
Added new character model.
Added character animation. A simple two framed animation, it follows the direction the character moves.
Added new coin geometry.
Added endless play to gameplay. Or as endless as it can be.
Added new theme when getting to 2000 units (m). The Cloud Layer.
Added new background texture. The Background texture changes to a new one when at Cloud Layer.
Added more easter eggs.
Added Day and Dawn generators. Now they will spawn "randomly" during gameplay.
Added Night mode. (Hidden?)
Added _END. Unlikely that anyone will reach it, but its a treat if you do. Noise will make you cry.
Added mute functionality when playing. Simply press the "M" key to mute, press "M" key again to unmute. When dying the sound will come back if muted.
Changed jump or falling indicator to the characters skin. The character will get red-ish when the action is not ready, and green-ish when ready.
Changed light values in main menu. No longer any pointlights during day menu.
Changed timing on intro "cinematic".
Changed game icon.Known bugs.When changing the graphics options ingame, and resize the window might lead to graphical glitches. The screen might not align properly.
You can still get glitched in geometry if you enter it at the right height or angle. Bounce sound will loop when stuck in bounce platforms.
When resizing the window (realtime), the window might freeze for a moment (extreme cases).Changelog also within the game folder.