Elder Tides involves turn-based tactical fleet warfare with a procedurally generated rogue-lite campaign and support for hot seat co-operative play.

Gather survivors, rally your fleet and cut a swathe through an enemy in service of Elder beings.

Defeat doesn't mean the end as you battle against the machinations of an Elder entity. Shatter their trap, or be lost forever as they consume your home worlds.

Elder Tides is currently in development. Follow us on Twitter!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

We're back again with some information on damaging and destroying ship components!

Support vessels can issue the 'Concentrate Fire' order which permits them and a set number of allied vessels to target individual components on a specific enemy ship.

A barrage aimed at that component can either hit it in its entirety, deal a smaller amount of damage across all components in that group or miss entirely and damage the ship as normal. Once a component is destroyed, attacks against it will damage the other components in that group or deal damage to the vessel directly if all components of that type have been destroyed.

A support vessel isn't the only means of damaging components however, as normal attacks have a chance of damaging a single component or group of components so it's important to check the component damage levels of your ships and protect them accordingly.

Too much damage to a weapon component will destroy it and as component attacks can ignore vessel armour and protective buffs, it can be a great strategy to neutralise heavily armoured vessels. Damage to engines will not destroy them entirely, but will significantly reduce the movement and turning range of a ship, not only making it easier to handle the enemy with long range weapons but will also reduce the enemies maximum evasion.

As a trade-off for the abilities of support ships, they have a reduced combat effectiveness and are more vulnerable on their own compared to the regular variants of that ship. To be used effectively they'll need an effective escort!

Action camera improvements

Action camera improvements

News

We show our improved action camera and how they boost the intensity of seeing your orders play out during the turn.

Missile Combat

Missile Combat

News

We've been sprucing up the visual feel of our missile combat!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @catandtonicdev

RT @cantatagame: We have the honour of hosting #TurnBasedThursday this week! 🎮 #Gamedevs and #Indiedevs share your #turnbased game… T.co

May 12 2022

RT @BromioDev: We're proud to be hosting #TurnBasedThursday this week! Reply & show us all your turn-based video games using the… T.co

May 5 2022

RT @hugging_dragons: It's good to host #TurnBasedThursday again! #GameDev/#IndieDev: Reply & show your #turnbased game using the hashta… T.co

Apr 28 2022

Individual components such as weapons and engines can now be targeted and damaged/destroyed :-) #turnbased #gamedev… T.co

Apr 27 2022

RT @CalderiaGame: Hey streamers and youtubers 👋 We're currently completing our influencer database for Great Houses of Calderia ⚔️ I… T.co

Apr 27 2022

Happy #screenshotsaturday everyone! We've been implementing in-battle damage for our ships and their components in… T.co

Apr 23 2022