EDGAR is a 2D adventure platformer starring the father of Gothic poetry, Edgar Allan Poe. Fight monsters and get loot as you chase Jack the Ripper through an alternate version of Victorian London. EDGAR is currently being developed in Unity3D by a small of team of developers. The goal of EDGAR is to create a 2D lootfest with heavy influences from Gothic literature, while combining it with imaginative gameplay and quirky customization. Bram Stoker's Dracula, and over a dozen other literary classics will have deep-rooted places within the plot of EDGAR, giving players a chance to get a "feel" for the Victorian era, even when the game is presented in a fantastical manner.

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Azreaal - Programmer (Games : EDGAR : Forum : Meet the Devs : Azreaal - Programmer) Locked
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Nov 11 2012 Anchor

Hey guys!
My name is Patrick Fires, but you can call me Azreaal. I am the lead (and sole) programmer for EDGAR, and I'm just here to tell you a bit about myself. I'm currently attending school for Game Design and Simulation, with a focus on C# Programming. I've been doing basic programming since middle school, just playing around with Python and C, but when I discovered how powerful and straightforward C# was, I knew it would be my favorite language. I do know a bit of Java/Script, C++, and XNA, but EDGAR will be running C# all the way.

I've been working with Unity for about a year now and I'm constantly learning that I know nothing of Unity's true power, discovering more and more each day. While EDGAR will be the first full-length game that I've programmed using the Unity game engine, I have made a plethora of other cheap just-for-me games, from text-adventures to 2D tank wars to 3D starship battles. I am truly blessed with this opportunity to learn more about Unity and game programming in general, and I look forward to passing all of my knowledge on to you through EDGAR.

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