Eastshade is an interactive experience that is primarily concerned with being a world worth exploring for the sake of exploring. There are no enemies to kill, no dialogue dramas between acted characters to play out, and no towns to build. There is a world with sights to see, sounds to hear, people to meet (hopefully), things to find, and impasses to surmount.

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Inn Midday Eclipse Tent at the Edge

In an altogether unfocused effort to share my development progress, I present... Dev Lapse 2! In this 10 minute production, I share part of my process for making a virtual building!

I also present a new screenshot:

The Conversation Crafter

The Conversation Crafter

4 months ago News 7 comments

This is the touching story of how Eastshade came to include characters, and how the conversation crafting game app tool thingy was born!

Without Combat, What Do You Do?

Without Combat, What Do You Do?

5 months ago News 6 comments

What do you do in a game where there are no enemies? Why is that even a sensible question?

The Vertical Slice and a Dev Lapse

The Vertical Slice and a Dev Lapse

9 months ago News 2 comments

I am now one year into the development of Eastshade, and something very important has happened. I now have a roughly playable piece of the game. Check...

Tools of the Shade

Tools of the Shade

1 year ago News 2 comments

The availability of amazing tools is helping us all make better games. At the moment, I’m mostly a one person team, but I’m not truly making a game...

Post comment Comments  (0 - 10 of 20)
Cristiano.b. Jun 5 2015 says:

I love the idea!Looks really beautiful. :D

+2 votes     reply to comment
Guest Jan 3 2015 says:

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SinKing Aug 12 2014 says:

I am intrigued, even though you are not making a mushroom-picking simulation. I just wonder about one thing - isn't this game taking place on Earth? Everything looks down to it, except the planet/moon on your new screenshots seems very large and blue to be mistaken for Earth's moon (ever though about why all the other planet's moons have names, but our moon is just called "moon"?)

I dig what I see this far, but I remind myself that all I'm seeing is a well-made map, not a game. I'm sure it was more than enough work getting this far with it, but I still don't clearly get the intention or direction this game is going to take. It seems like something like this would need a strong narrative like Dear Esther or a range of underlying systems beyond cold/warm hungry/fed to make it more interesting.

From a writing standpoint it could be interesting to add competition. You might find out you aren't alone, but you are competing with others for the same resources. Then you could have a choice between confrontation and cooperation. However, that's pretty generic again, so let's see what you will do on your own. To me, this game highly looks like it could have metaphysical aspects and a moral story ending. This doesn't mean it would be narrative or story driven, it would just mean working towards a goal, a finite solution for the game design. I keep watching this, updates are always nice!

+4 votes     reply to comment
~Leafshade~ May 29 2015 replied:

Our moon is called Luna, and our sun is called Sol.

+1 vote     reply to comment
DaAn2002 Jul 31 2014 says:

wow this look amazing

+4 votes     reply to comment
Guest Jul 18 2014 says:

Too bad that you have to make seperate account for indiedb :P
Looks awesome and it is on unity which is awesome

+1 vote     reply to comment
JLG81 Jul 15 2014 says:

dude you should def put in some easter egg hunts that would be so cool, like find a knome house with a little door at he bottom of a tree or some thing

+4 votes     reply to comment
DannyWeinbaum Creator
DannyWeinbaum Jul 15 2014 replied:

Oh for sure! I love stuff like that. Hopefully that will be one of the pillars of Eastshade

+3 votes   reply to comment
Guest Jul 14 2014 says:

No ennemies to kill ... so sad :(

I'm kidding! The look is just too beautifull. Good luck for your project.

+2 votes     reply to comment
Smallchange Jul 13 2014 says:

Well good sir, you have another tracker, looks promising, keep up the good work :)

+2 votes     reply to comment
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Latest tweets from @eastshade

Feels good to be redesigning a mechanic because then you know you've got one more bad design out of your system! #gamedev

Oct 5 2015

Just refactored my UI navigation code. Got rid of tons of spooky bugs. Feeling squeaky clean!

Oct 5 2015

Thought of rad solution for swimming shadows from a dynamic day/night cycle: Only update sun position if camera is moving/rotating! #gamedev

Oct 1 2015

@JoshJers Do people say that? That's a silly claim!

Sep 30 2015

@Dralex789 @_joshrife ain't that the truth.

Sep 29 2015

@_joshrife Bad silhouette? Add #trimstrips. Ugly geo intersection? Add #trimstrips. Boring flat part? Add #trimstrips.

Sep 29 2015

@_joshrife I was literally adding some when you tweeted.

Sep 29 2015

Because its my specialty, I sometimes forget to worry about environment art. I'm always reminded of how hard it is when I come back to it!

Sep 29 2015

@SeithCG Haven't used sublime, but judging by the screenshots I've seen of it its UI is the most beautiful!

Sep 27 2015

Tried Visual Studio. Always thought MD was dandy but after 1 min of VS my life was changed. My #unitytips for the day is to switch IDE to VS

Sep 26 2015

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4 months ago
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