Eastshade is an interactive experience that is primarily concerned with being a world worth exploring for the sake of exploring. There are no enemies to kill, no dialogue dramas between acted characters to play out, and no towns to build. There is a world with sights to see, sounds to hear, people to meet (hopefully), things to find, and impasses to surmount.

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2 comments by DannyWeinbaum on Jun 5th, 2015

In an altogether unfocused effort to share my development progress, I present... Dev Lapse 2! In this 10 minute production, I share part of my process for making a virtual building!

I also present a new screenshot:

Post comment Comments  (0 - 10 of 20)
Cristiano.b. Jun 5 2015 says:

I love the idea!Looks really beautiful. :D

+2 votes     reply to comment
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SinKing Aug 12 2014 says:

I am intrigued, even though you are not making a mushroom-picking simulation. I just wonder about one thing - isn't this game taking place on Earth? Everything looks down to it, except the planet/moon on your new screenshots seems very large and blue to be mistaken for Earth's moon (ever though about why all the other planet's moons have names, but our moon is just called "moon"?)

I dig what I see this far, but I remind myself that all I'm seeing is a well-made map, not a game. I'm sure it was more than enough work getting this far with it, but I still don't clearly get the intention or direction this game is going to take. It seems like something like this would need a strong narrative like Dear Esther or a range of underlying systems beyond cold/warm hungry/fed to make it more interesting.

From a writing standpoint it could be interesting to add competition. You might find out you aren't alone, but you are competing with others for the same resources. Then you could have a choice between confrontation and cooperation. However, that's pretty generic again, so let's see what you will do on your own. To me, this game highly looks like it could have metaphysical aspects and a moral story ending. This doesn't mean it would be narrative or story driven, it would just mean working towards a goal, a finite solution for the game design. I keep watching this, updates are always nice!

+4 votes     reply to comment
~Leafshade~ May 29 2015 replied:

Our moon is called Luna, and our sun is called Sol.

+1 vote     reply to comment
DaAn2002 Jul 31 2014 says:

wow this look amazing

+4 votes     reply to comment
Guest Jul 18 2014 says:

Too bad that you have to make seperate account for indiedb :P
Looks awesome and it is on unity which is awesome

+1 vote     reply to comment
JLG81 Jul 15 2014 says:

dude you should def put in some easter egg hunts that would be so cool, like find a knome house with a little door at he bottom of a tree or some thing

+4 votes     reply to comment
DannyWeinbaum Creator
DannyWeinbaum Jul 15 2014 replied:

Oh for sure! I love stuff like that. Hopefully that will be one of the pillars of Eastshade

+3 votes   reply to comment
Guest Jul 14 2014 says:

No ennemies to kill ... so sad :(

I'm kidding! The look is just too beautifull. Good luck for your project.

+2 votes     reply to comment
Smallchange Jul 13 2014 says:

Well good sir, you have another tracker, looks promising, keep up the good work :)

+2 votes     reply to comment
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Latest tweets from @eastshade

I love those moments during play test where you see something that reminds you of the raw inspiration you had when you started #gamedev

Aug 28 2015

I'm back from an amazing two months of travel. Time to unleash all my built up inspiration!

Aug 21 2015

@screenshotdaily Haha! I've been absent because I've been doing some real-life exploration (travelling)!

Aug 2 2015

@andytouch @JoachimHolmer @AntonHand I didn't know you can lock the project view either. That sounds like something for #unitytips tuesday!

Jun 9 2015

@JoachimHolmer @andytouch @AntonHand Inspection is key. Sometimes I ditch the scene view if I need another inspector T.co

Jun 9 2015

@JoshJers Now it looks like python!

Jun 9 2015

I like to work from home, but at this particular moment I'm missing the air conditioning of an office.

Jun 8 2015

@Darkeadventures @MatthieuGouby @indiegamemag That was certainly in my inspiration folder!

Jun 7 2015

For email notifications on development updates: T.co

Jun 7 2015

A quaint seaside inn! #screenshotsaturday @indiegamemag T.co

Jun 6 2015

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