You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. Talk to the inhabitants to learn about their lives. Make friends and help those in need. Discover mysteries and uncover secrets about the land. Surmount natural impasses to reach forgotten places. Experience how your actions impact the world around you.

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Leaving Lyndow Announcement

News

In September 2016, we chose to take a break from Eastshade development to make a small Eastshade spinoff called Leaving Lyndow. The reasons for this were threefold: Firstly, as an independent studio who has never shipped a game, we feel unprepared to manage the logistics of a large release like Eastshade. You only get to launch a title once, and we feel one misstep could compromise four years of perseverance. This small game gives us a chance to experience the process. Secondly, we want additional funding to supplement Eastshade’s development while still remaining independent. Finally, we feel Leaving Lyndow enriches the Eastshade universe, and is a great way to begin building out the world for people. We want to allow you all in to Eastshade's world right now! So without further ado, we present the official trailer for Leaving Lyndow.



We realize releasing a small game right in the middle of development of a larger game isn't conventional, so here's a little further explanation.

And if you support the game on greenlight we'd be ever so grateful!!


Creating a Dynamic Sky in Unity

Creating a Dynamic Sky in Unity

News 5 comments

The sky is an important character in Eastshade. In this article I go in depth about how I built a flexible day/night cycle with simple parts.

First Official Trailer

First Official Trailer

News 9 comments

After over two years of development, we're proud to present our first official trailer!

Not a Walking Simulator

Not a Walking Simulator

News 4 comments

I’ve done a terrible job explaining what Eastshade is like to play. We're making an effort to remedy that.

A First Look at the Painting Mechanic

A First Look at the Painting Mechanic

News 2 comments

You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. This is a short video unveiling...

Comments  (0 - 10 of 31)
Kingravel
Kingravel

I'm following your game for quite some time now and I just bought Leaving Lyndow. Can't await to get a first impression of your art. :)
I absolutely agree with your reason of not use the early access-model for your game.
All the best with the development!

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xXROSSYXx
xXROSSYXx

I feel really sad if this game has stopped production, it looked so beautiful and promising.

If you read this Danny, don't give up, it's something beautiful and special that I think the world will enjoy. :D

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DannyWeinbaum Creator
DannyWeinbaum

I've not given up! I have big news coming in a few weeks! Eastshade is alive and well. Better than ever!

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xXROSSYXx
xXROSSYXx

Oh thank god, you had me worrying there :D Keep up the great work Danny, the game looks absolutely beautiful (reminds me of my first time exploring the beautiful Cyrodil in TES:O.)

Have a great new years man :D

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DannyWeinbaum Creator
DannyWeinbaum

Cheers! You too!

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calmflow
calmflow

So Uru without the puzzles basically?

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Jerikøh
Jerikøh

This with binaural audio..
jss

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Astraxis
Astraxis

I'm absolutely loving the idea of this game! Free, open worlds without the hassle of killing enemies or scavenging resources. My biggest concern, however, is just how well this would run on older devices. I, myself, don't have the biggest and priciest card (just GeForce 860M), but I've played games before that look gorgeous without a major hit on the framerate. Now, I'm not totally sure how that would be accomplished, but I sincerely hope that's the case with this game. Awesome work so far!

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DannyWeinbaum Creator
DannyWeinbaum

I'm developing on a 7870 which isn't exactly high end. I think a 860M will be able to play it on low or medium. I'll do as much optimizing as I can to make sure people don't need crazy systems to play it.

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Corbul
Corbul

hmmm, interesting!
but won't the world have to constantly be expanded or to randomly generate itself to keep players entertained?

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Eastshade
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Been thinking a lot about this: What makes an open world feel "not empty"? If its something else please reply. I'm trying to learn.

Apr 19 2017

I don't mind the term "ludonarrative dissonance". I don't think its pretentious! We're a new medium, we're going to create a few new terms.

Apr 19 2017

The trick to making taxes easy is just to make no money! That was my strategy for 2016.

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I think the reason #gamedev folks are getting triggered about the frustum culling gif is because many would give a limb for coverage (1/3)

Apr 18 2017

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