We've been reworking the mission scripts and other design features of the actual game storyline, and we're glad to say that the campaign is coming along smoothly. The rework of the scripts have added a new level of depth to the storytelling narrative; and what's more it's seriously sped up the development progress for our mission creators.
The GTB Hera is the heaviest Terran bomber, with a formidable array of no less than 10 forward mass-driver or particle hardpoints, and three point-defense turrets. But of course, that's only the half of it, as you can fit hundreds of short-range rockets or dozens of high-yield antimatter warheads into its enormous missile tubes. Created by blowfish, with maps courtesy of FreeSpaceKing.
(please note that these are only renders, they're not in-game shots)
A few screenshots from the missions themselves.
This is not a prerendered cutscene. By utilizing the powerful cutscene simulation functions added by the FreeSpace SCP team, we are able to use the game engine itself for certain plot sequences. In the future, we may even create interactive cutscenes and quicktime events.
An enormous Terran battleship turns a rogue Vasudan destroyer into space junk.
That's all for today folks. However, with progress accelerating on all fronts due to the summer holidays, expect much bigger updates in the future.