What is Dwell?
A cross between creativity, horror, and adventure, Dwell aims to be an ORPG like no other. Settle, create a village, and defend your friends from the horrible creatures who lurk in the forests. You can change the landscape, farm, or hunt in order to survive the conditions-- it's all up to you.
How can I play?
Dwell is currently in its closed Alpha 2.0 stage.This means that the game is unavailable to the public besides a few occasional testers. We'll allow applications soon.
What features are planned?
-An ever-changing world shaped purely by the players
-Villages created and governed by the players themselves
-Basic jobs, like farming, mining, fishing, woodworking, cloth working, and cooking
-Advanced building, allowing you to make a personalized home for your needs and profession
-A simplified stats system, reducing grind and improving players' experiences
-Skill-based combat (no more button bashing or complex combat systems!)
-Diplomacy amongst villages and villagers
-Children and Family NPCs (spawned based on your stats and living conditions)
-Pets and farm animals
What platforms will Dwell be available on?
At the moment, Dwell is only available on Windows (XP, Vista, Win7, and Win8 successfully tested). After our early testing phases, we aim to have a solid build out for everyone to enjoy, including those on MacOS and Linux. Please be patient-- we want everyone to play ASAP!
We've been hard at work for the past year trying to tie up loose ends. We decided it was best to not release any big updates for a while so that we wouldn't attract a crowd. A year later, that update has finally come. Welcome to the new game, Dwellers!
We needed to get some more professional graphics completed to make the game high tier. We brought numerous artists onto our team but only one fit the bill completely, Pirate.
A few new mechanics have been introduced. Dungeons now lay in the depths of the caverns and can only be found by exploring for portals in the overworld. Here are some of our finds...
The interface was updated to be easier to control and handle. It's been consolidated and redone multipletimes so I hope you're happy with the result we produced :)
It now has a special twist. Add runes to your recipes to boost stats, results, and gains. Runes can be found or crafted and are a hot commodity for trading between villages!
We added a new biome to the worldgen, deserts. We've also optimized the continent generating algorithm to maximize its size while keeping the explorations of oceans unique! With that said, we've also added icebergs...
Runes - I added some more runes this week The concept is pretty cool. You simply have to slide the rune... T.co
Sep 12 2014, 9:41pm by jungletoe
College - I’m finally starting to get back into the groove of things after I moved into college 2 weeks... T.co
Sep 1 2014, 2:38am by jungletoe
Almost completely moved into college! Development will resume shortly :)
Aug 21 2014, 3:44pm by jungletoe
Micropather Linux Port - While porting the server, it came to my attention that “Micropather”, a library... T.co
Jul 28 2014, 9:40pm by jungletoe
Dwell Linux - We just ported the server and map generator to Ubuntu and we will work on getting the client... T.co
Jul 27 2014, 4:24pm by jungletoe
Photo: Using developer skills to plow down a hill T.co
Jul 24 2014, 9:50am by jungletoe
Photo: Using some dev powers to quickly clear out a hill T.co
Jul 24 2014, 9:46am by jungletoe
Photo: Yet another cold dungeon… snow themed! T.co
Jul 24 2014, 9:44am by jungletoe
Late night development as per usual #3AM
Jul 17 2014, 2:53am by playdwell