What is Dwell?
A cross between creativity, horror, and adventure, Dwell aims to be an ORPG like no other. Settle, create a village, and defend your friends from the horrible creatures who lurk in the forests. You can change the landscape, farm, or hunt in order to survive the conditions-- it's all up to you.


How can I play?

Dwell is currently in its closed Alpha 2.0 stage.This means that the game is unavailable to the public besides a few occasional testers. We'll allow applications soon.

What features are planned?
-An ever-changing world shaped purely by the players
-Villages created and governed by the players themselves
-Basic jobs, like farming, mining, fishing, woodworking, cloth working, and cooking
-Advanced building, allowing you to make a personalized home for your needs and profession
-A simplified stats system, reducing grind and improving players' experiences
-Skill-based combat (no more button bashing or complex combat systems!)
-Diplomacy amongst villages and villagers
-Children and Family NPCs (spawned based on your stats and living conditions)
-Pets and farm animals

What platforms will Dwell be available on?
At the moment, Dwell is only available on Windows (XP, Vista, Win7, and Win8 successfully tested). After our early testing phases, we aim to have a solid build out for everyone to enjoy, including those on MacOS and Linux. Please be patient-- we want everyone to play ASAP!

Who are the developers?
Jungletoe (Programming) and Jackard (Art) are the main developers.

Where can I get more info?
-Blog
-Youtube
-Twitter
-Reddit
-Website


Image RSS Feed Latest Screens
Desert River Emotes Redoing All Beasts
Blog RSS Feed Report abuse Latest News: New Pixel Art!

5 comments by Jungletoe on Mar 22nd, 2015

Intro
Hey guys! We're redoing a lot of our base graphics to fit in the new engine we've made! The new graphics use 8 directional movement and have a very cute style, check it out!


Roleplay Outfits

Male Walk

Male Idle

Female Walk

Female Idle



The Engine

Since we decided to rewrite the game a couple months ago, we've made astounding progress. Here are some notes about what we've done!
  1. Maps that take over 8 hours to walk across are only 55 MB
  2. 800-2000 players will be supported per world (more concrete numbers coming soon)
  3. Crafting is now in easy-to-use menus on the side of the game UI
  4. Boring, pointless stats have been removed and are now replaced with crafting tree progressions
  5. Linux and Mac builds will be easy to construct now!
Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 120)
Zillvr
Zillvr Feb 2 2015, 2:34am says:

I tracked as soon as I saw the artstyle. I love the simple details in each tile. The UI is easy on the eyes. Would definitely love to play this game once it's out. Looks and sounds like a lot of fun.

+3 votes     reply to comment
Jungletoe Creator
Jungletoe Feb 2 2015, 5:56pm replied:

Thank you :)

+1 vote   reply to comment
kaizokuroof
kaizokuroof Jan 29 2015, 10:51pm says:

Heya,

When is the early access available (roughly)? I want to pledge some money via the founder pack, but won't have any until next month. It's a lot of money to me and I don't want to pledge, get early access 2 days before the public release on steam.

I appreciate if you can't answer this but would be nice to know to get rid of my hesitation.

Cheers,

Kaizokuroof.

+2 votes     reply to comment
Jungletoe Creator
Jungletoe Feb 2 2015, 5:55pm replied:

Hey Kaizokuroof!

We're going to announce a release date VERY soon. Needless to say, you're going to get access a good month-ish before the other preorderers if you buy the Founder's Pack, and 2 months before Early Access.

The best reason to preorder isn't to play the game this early, but rather to have a very solid impact on the development. Every piece of feedback you give will help us a LOT. You'll also be able to play with our other Founder's pack owners.

Thanks!
Brady Welch

+2 votes   reply to comment
kaizokuroof
kaizokuroof Feb 4 2015, 10:18pm replied:

Thanks for the information - I most certainly will pledge, Jackard was a good member of the Haven and hearth community, which is where I originally saw your advertisement for Dwell. Either way, expect some money heading your way soon, continue the great work guys, it looks awesome and I can't wait to contribute.

+2 votes     reply to comment
Jungletoe Creator
Jungletoe Feb 2 2015, 6:57pm replied:

PS. The portrait thing is also really cool. You're getting a custom portrait modeled after your face :)

+2 votes   reply to comment
ceriux
ceriux Nov 21 2014, 11:55am says:

are you guys going to have early buy in once the game gets to a playable state?

+1 vote     reply to comment
Jungletoe Creator
Jungletoe Nov 22 2014, 10:09pm replied:

Steam Early Access, yes.

+1 vote   reply to comment
tornar
tornar Oct 25 2014, 12:14pm says:

Hi Jungletoe, I have some questions about this game:

1) can the users set up our own servers to play only with our friends over LAN?
2) are there quests?
3) are there dungeons?
4) are there bosses?

If this game had some of the goodies of Ultima Online (open world, lore background, dungeons...), it could be a big game.

+2 votes     reply to comment
Jungletoe Creator
Jungletoe Oct 25 2014, 11:39pm replied:

Hey, I answered you on the greenlight page, but here's my reply!

1) Nope! If we did so, the main server's population would drop off tremendously. We are open to discussion, though.
2) The game doesn't have premade quests, your friends make the "quests". For example, people will commonly create bounties on a person, announce some trade opportunities, etc.
3) Yes, they lead to the underground realm. I'll post screenshots of that area once the graphics for that are completed.
4) Yes. More on that later.
Ultima Online was a heavy influence!

+1 vote   reply to comment
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Dwell
Platforms
Windows, Mac, Linux
Developer & Publisher
Punkdrift, LLC
Engine
Custom Built
Contact
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Official Page
Playdwell.com
Release Date
TBD
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Adventure
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Players
MMO
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Indie
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Latest tweets from @playdwell, @jungletoe

Twitter - You should totally follow @JungleTheDev  T.co

Sep 12 2014, 11:05pm by jungletoe

Runes - I added some more runes this week The concept is pretty cool. You simply have to slide the rune... T.co

Sep 12 2014, 9:41pm by jungletoe

College - I’m finally starting to get back into the groove of things after I moved into college 2 weeks... T.co

Sep 1 2014, 2:38am by jungletoe

Almost completely moved into college! Development will resume shortly :)

Aug 21 2014, 3:44pm by jungletoe

Micropather Linux Port - While porting the server, it came to my attention that “Micropather”, a library... T.co

Jul 28 2014, 9:40pm by jungletoe

Dwell Linux - We just ported the server and map generator to Ubuntu and we will work on getting the client... T.co

Jul 27 2014, 4:24pm by jungletoe

Photo: Using developer skills to plow down a hill T.co

Jul 24 2014, 9:50am by jungletoe

Photo: Using some dev powers to quickly clear out a hill T.co

Jul 24 2014, 9:46am by jungletoe

Photo: Yet another cold dungeon… snow themed! T.co

Jul 24 2014, 9:44am by jungletoe

Late night development as per usual #3AM

Jul 17 2014, 2:53am by playdwell

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