What is Dwell?
A cross between creativity, horror, and adventure, Dwell aims to be an ORPG like no other. Settle, create a village, and defend your friends from the horrible creatures who lurk in the forests. You can change the landscape, farm, or hunt in order to survive the conditions-- it's all up to you.

How can I play?
Dwell is currently in its closed Alpha 2.0 stage.This means that the game is unavailable to the public besides a few occasional testers. We'll allow applications soon.

What features are planned?
-An ever-changing world shaped purely by the players
-Villages created and governed by the players themselves
-Basic jobs, like farming, mining, fishing, woodworking, cloth working, and cooking
-Advanced building, allowing you to make a personalized home for your needs and profession
-A simplified stats system, reducing grind and improving players' experiences
-Skill-based combat (no more button bashing or complex combat systems!)
-Diplomacy amongst villages and villagers
-Children and Family NPCs (spawned based on your stats and living conditions)
-Pets and farm animals

What platforms will Dwell be available on?
At the moment, Dwell is only available on Windows (XP, Vista, Win7, and Win8 successfully tested). After our early testing phases, we aim to have a solid build out for everyone to enjoy, including those on MacOS and Linux. Please be patient-- we want everyone to play ASAP!

Who are the developers?
Jungletoe (Programming) and Jackard (Art) are the main developers.

Where can I get more info?

Image RSS Feed Latest Screens
Emotes Redoing All Beasts It's getting quite cold...
Blog RSS Feed Report abuse Latest News: The Sandbox Update

4 comments by Jungletoe on Sep 21st, 2014

We've been hard at work for the past year trying to tie up loose ends. We decided it was best to not release any big updates for a while so that we wouldn't attract a crowd.  A year later, that update has finally come. Welcome to the new game, Dwellers!

We needed to get some more professional graphics completed to make the game high tier. We brought numerous artists onto our team but only one fit the bill completely, Pirate.

…and even more polish

Emotes! They’re tied to F1-F12. We carefully designed each emote to be extremely accessible so that people can communicate their intentions immediately. This breaks language barriers and creates a culture of communication beyond text!

More polish!

Using developer skills to plow down a hill

Gates anyone?


A few new mechanics have been introduced. Dungeons now lay in the depths of the caverns and can only be found by exploring for portals in the overworld. Here are some of our finds...

Iceberg dungeon!

Yet another cold dungeon… snow themed!


The interface was updated to be easier to control and handle. It's been consolidated and redone multipletimes so I hope you're happy with the result we produced :) 

It now has a special twist. Add runes to your recipes to boost stats, results, and gains. Runes can be found or crafted and are a hot commodity for trading between villages!

We added a new biome to the worldgen, deserts. We've also optimized the continent generating algorithm to maximize its size while keeping the explorations of oceans unique! With that said, we've also added icebergs...

Cleaned up deserts a tad and fixed some underworld glitches

We've added lots more, but you'll have to check my blog and twitter to see it all! You can also sign up on our brand new website here!

Post comment Comments  (0 - 10 of 110)
ChickenDelight Sep 21 2014, 7:20am says:

How much will it cost when it's put out?

Really looking forward to how it turns out!

+2 votes     reply to comment
Jungletoe Sep 21 2014, 3:57pm replied:

Not too much, don't worry. We want it to be accessible for all the people who want to play it. Unfortunately since it requires a pretty intense server, we need to fill those costs somehow. We have a few tricks up our sleeve to reduce costs for the users :)

+1 vote     reply to comment
ceriux Aug 11 2014, 9:58am says:

no updates for a while now?

+1 vote     reply to comment
Jungletoe Sep 20 2014, 5:50pm replied:

There have been tons of updates. Check my blog.

+1 vote     reply to comment
jroi_bautista Jun 11 2014, 6:24am says:

question, If your gonna make an release date when will it be, And what's your next work if your done with this game?

+1 vote     reply to comment
Jungletoe Jun 21 2014, 8:57pm replied:

No idea what the release date will be yet. Dwell is our only project, so there is no "next work" :)

+1 vote     reply to comment
ceriux May 4 2014, 3:36pm says:

Curious I think I remember you saying you were aiming for a smaller amount of people on the severs compared to salem/h&h. Will you allow players to host their own servers/worlds?

+1 vote     reply to comment
Jungletoe May 7 2014, 7:08pm replied:

Possibly. We're looking into the options at the moment.

+1 vote     reply to comment
Templarfreak Apr 23 2014, 4:37pm says:

Who the **** would give you legal issue for the name "Colonies"? HOW THE **** DO YOU TRADEMARK/COPYRIGHT A SINGLE WORD LIKE THAT???

+4 votes     reply to comment
Jungletoe Apr 26 2014, 2:27pm replied:

Russians. lol

And that didn't stop Apple

+4 votes     reply to comment
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Latest tweets from @playdwell, @jungletoe

Twitter - You should totally follow @JungleTheDev  T.co

Sep 12 2014, 11:05pm by jungletoe

Runes - I added some more runes this week The concept is pretty cool. You simply have to slide the rune... T.co

Sep 12 2014, 9:41pm by jungletoe

College - I’m finally starting to get back into the groove of things after I moved into college 2 weeks... T.co

Sep 1 2014, 2:38am by jungletoe

Almost completely moved into college! Development will resume shortly :)

Aug 21 2014, 3:44pm by jungletoe

Micropather Linux Port - While porting the server, it came to my attention that “Micropather”, a library... T.co

Jul 28 2014, 9:40pm by jungletoe

Dwell Linux - We just ported the server and map generator to Ubuntu and we will work on getting the client... T.co

Jul 27 2014, 4:24pm by jungletoe

Photo: Using developer skills to plow down a hill T.co

Jul 24 2014, 9:50am by jungletoe

Photo: Using some dev powers to quickly clear out a hill T.co

Jul 24 2014, 9:46am by jungletoe

Photo: Yet another cold dungeon… snow themed! T.co

Jul 24 2014, 9:44am by jungletoe

Late night development as per usual #3AM

Jul 17 2014, 2:53am by playdwell

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