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WE ARE IN THE PROCESS OF CHANGING OUR NAME DUE TO LEGAL REASONS. THE NEW NAME WILL BE "DWELL". PLEASE KEEP UPDATED. WE ARE NOT STOPPING DEVELOPMENT.

What is Dwell?
A cross between creativity, horror, and adventure, Dwell aims to be an ORPG like no other. Settle, create a village, and defend your friends from the horrible creatures who lurk in the forests. You can change the landscape, farm, or hunt in order to survive the conditions-- it's all up to you.

How can I play?
Dwell is currently in its closed Alpha 2.0 stage.This means that the game is unavailable to the public besides a few occasional testers. We'll allow applications soon.

What features are planned?
-An ever-changing world shaped purely by the players
-Villages created and governed by the players themselves
-Basic jobs, like farming, mining, fishing, woodworking, cloth working, and cooking
-Advanced building, allowing you to make a personalized home for your needs and profession
-A simplified stats system, reducing grind and improving players' experiences
-Skill-based combat (no more button bashing or complex combat systems!)
-Diplomacy amongst villages and villagers
-Children and Family NPCs (spawned based on your stats and living conditions)
-Pets and farm animals

What platforms will Dwell be available on?
At the moment, Dwell is only available on Windows (XP, Vista, Win7, and Win8 successfully tested). After our early testing phases, we aim to have a solid build out for everyone to enjoy, including those on MacOS and Linux. Please be patient-- we want everyone to play ASAP!

Who are the developers?
Jungletoe (Programming), ICT (Pixel Art), Jackard (Pixel Art & Design), LegendWeaver (GUI Art), and Allen Calmes (Music). We're informally part of the development group Sixmeat. Dwell is currently our main project.

Where can I get more info?
-Blog
-Youtube
-Twitter
-Reddit
-Website (WIP)



Image RSS Feed Latest Screens
Finalized lighting system Day vs Night Lighted House
Blog RSS Feed Report abuse Latest News: The Interface Update (Alpha 0.35 - 0.36)

3 comments by Jungletoe on Aug 29th, 2013

We just did some quick things to make the interface more simple and more intuitive.

  1. Right click to select/interact with items/objects/animals/etc
  2. Left click to attack (you'll soon be able to attack directionally)
  3. Removed click-to-move

All of these updates are being put in place to fix some potential problems with the new combat system. Here is our proposed plan:

  • Mana gain (faster regen speeds according to your heart level, max 100)
  • Sprint with shift (takes 1 mana per tile)
  • Punch/launch directionally with left click (hold to charge, takes 5 mana)
  • Block (acts like a forcefield) with spacebar(?), is broken when hit with an attack

We're also working on a new logo. Here's a preview:

User Posted Image

We also redid the GUI to be more minimal:

User Posted Image

What is Dwell?
A cross between creativity, horror, and adventure, Dwell aims to be an ORPG like no other. Settle, create a village, and defend your friends from the horrible creatures who lurk in the forests. You can change the landscape, farm, or hunt in order to survive the conditions-- it's all up to you.
Join the forums at www.playdwell.com

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 99)
CatBerry
CatBerry Sep 3 2013, 7:22am says:

Hey there, i was curious if you have an idea how long it will take until we are able to atleast try an early alpha.
i have a blog too, but its quite dead lately, because i do not really ahve much interesting stuff to say about games :(
i want to post more about indie games, because those are much cooler ;)
anyways id love to have an answer ^^

+1 vote     reply to comment
Jungletoe
Jungletoe Sep 3 2013, 7:11pm replied:

Our first priority is to get a fun game for everyone to enjoy. This means that we'll need to spend a fairly long time in development, unfortunately. We don't have any expected "release" dates, but we're trying to be as transparent as possible in the development of our game :)

+2 votes     reply to comment
CatBerry
CatBerry Sep 4 2013, 2:52am replied:

sounds legit :)
anyways, ceep up the good work. i hope people will realize the worth :D

+1 vote     reply to comment
pixelhive
pixelhive Aug 31 2013, 2:03pm says:

Very nice Graphics and Concept. I'll track you and tomorrow I'll write an Blog Post on my German Blog.

+1 vote     reply to comment
Guest
Guest Sep 1 2013, 4:22pm replied:

This comment is currently awaiting admin approval, join now to view.

Jungletoe
Jungletoe Sep 2 2013, 9:25pm replied:

That comment is from me^

+1 vote     reply to comment
EliteHunter39
EliteHunter39 Aug 30 2013, 5:30am says:

Tracking

+1 vote     reply to comment
Jungletoe
Jungletoe Aug 30 2013, 10:33am replied:

Thanks!

+1 vote     reply to comment
girnade
girnade Aug 26 2013, 1:05am says:

Looks fantastic! Tracking:)

+1 vote     reply to comment
Jungletoe
Jungletoe Aug 26 2013, 7:33pm replied:

Thank you!

+1 vote     reply to comment
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Dwell
Platforms
Windows, Mac, Linux
Developer & Publisher
Sixmeat
Engine
Custom Built
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Official Page
Playdwell.com
Release Date
TBD
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Genre
Adventure
Theme
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Players
MMO
Project
Indie
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Latest tweets from @coloniesgame, @jungletoe

New Song Uploaded! Battle Of The Emotions T.co on #SoundCloud

Mar 3 2014, 2:24pm by jungletoe

Update - I haven’t made an update text post in a while. Here it goes for this month’s additions! Added... T.co

Feb 23 2014, 9:17pm by jungletoe

Photo: Some new concepts for our friend’s list panel… Sorry for the lack of updates recently! The UI parts... T.co

Feb 16 2014, 5:11pm by jungletoe

Photo: T.co

Jan 31 2014, 11:59pm by jungletoe

Modding in Dwell - I just added a modding system. Here’s how it’ll work: I add a keyword that you enter... T.co

Jan 2 2014, 1:38am by jungletoe

A new favorite: The Ascent (For Full Orchestra) by LATuxedoMusic T.co on #SoundCloud

Dec 23 2013, 9:32pm by jungletoe

The building system! - Long awaited is the new building system. It was carefully designed to be the most... T.co

Nov 29 2013, 12:39am by jungletoe

Photo: T.co

Nov 24 2013, 2:36pm by jungletoe

Photo: T.co

Nov 22 2013, 9:27pm by jungletoe

Tigsource is a lot more informative than I previously thought. There are a lot of very informed people there. #gamedev

Nov 19 2013, 11:11am by jungletoe

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