What is Dwell?
A cross between creativity, horror, and adventure, Dwell aims to be an ORPG like no other. Settle, create a village, and defend your friends from the horrible creatures who lurk in the forests. You can change the landscape, farm, or hunt in order to survive the conditions-- it's all up to you.

How can I play?
Dwell is currently in its closed Alpha 2.0 stage.This means that the game is unavailable to the public besides a few occasional testers. We'll allow applications soon.

What features are planned?
-An ever-changing world shaped purely by the players
-Villages created and governed by the players themselves
-Basic jobs, like farming, mining, fishing, woodworking, cloth working, and cooking
-Advanced building, allowing you to make a personalized home for your needs and profession
-A simplified stats system, reducing grind and improving players' experiences
-Skill-based combat (no more button bashing or complex combat systems!)
-Diplomacy amongst villages and villagers
-Children and Family NPCs (spawned based on your stats and living conditions)
-Pets and farm animals

What platforms will Dwell be available on?
At the moment, Dwell is only available on Windows (XP, Vista, Win7, and Win8 successfully tested). After our early testing phases, we aim to have a solid build out for everyone to enjoy, including those on MacOS and Linux. Please be patient-- we want everyone to play ASAP!

Who are the developers?
Jungletoe (Programming) and Jackard (Art) are the main developers.

Where can I get more info?

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Blog RSS Feed Report abuse Latest News: Preorders are Almost Here!

2 comments by Jungletoe on Jan 17th, 2015

When you sign up, you get instant notifications when preorders go live! There are limited personalized packages available, so you'll be the first to know!

Throughout the break I’ve mostly been doing bug updates and prepping the game for release on Steam. However, I have some news to announce!


We will be doing a preorder session within the month. People who preorder will have the chance to play the game earlier than everyone else. Other benefits of preordering include a discounted price, bundle deals, and a chance to play with your favorite Youtubers (preorder play sessions will coincide with Let’s Plays filming).

Why Preorders?
I know there are some hesitations about preordering products, and I’m aware that some people will think that we’re out to get consumers. The reason we are doing preorders is so that we can reach the full level of professionalism that is needed. We’ve been running off of a $500 dollar budget ever since 2013 and it’s time we put some cash into server hosting, some ‘tunes, and some professionalized art assets (namely animations). We’d keep on funding it ourselves, but between Cameron and I needing to pay for college and Jack working two jobs, it’s getting tough. If you don’t want to preorder, that’s fine! Just please know that every preorder will help make the game better! Every penny will be reinvested back into the game and its development.

Other News
While you’re waiting for the preorders to go live, take a moment to check out the new death screen we added.


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Post comment Comments  (0 - 10 of 115)
kaizokuroof Jan 29 2015, 10:51pm says:


When is the early access available (roughly)? I want to pledge some money via the founder pack, but won't have any until next month. It's a lot of money to me and I don't want to pledge, get early access 2 days before the public release on steam.

I appreciate if you can't answer this but would be nice to know to get rid of my hesitation.



+1 vote     reply to comment
ceriux Nov 21 2014, 11:55am says:

are you guys going to have early buy in once the game gets to a playable state?

+1 vote     reply to comment
Jungletoe Creator
Jungletoe Nov 22 2014, 10:09pm replied:

Steam Early Access, yes.

+1 vote   reply to comment
tornar Oct 25 2014, 12:14pm says:

Hi Jungletoe, I have some questions about this game:

1) can the users set up our own servers to play only with our friends over LAN?
2) are there quests?
3) are there dungeons?
4) are there bosses?

If this game had some of the goodies of Ultima Online (open world, lore background, dungeons...), it could be a big game.

+2 votes     reply to comment
Jungletoe Creator
Jungletoe Oct 25 2014, 11:39pm replied:

Hey, I answered you on the greenlight page, but here's my reply!

1) Nope! If we did so, the main server's population would drop off tremendously. We are open to discussion, though.
2) The game doesn't have premade quests, your friends make the "quests". For example, people will commonly create bounties on a person, announce some trade opportunities, etc.
3) Yes, they lead to the underground realm. I'll post screenshots of that area once the graphics for that are completed.
4) Yes. More on that later.
Ultima Online was a heavy influence!

+1 vote   reply to comment
ChickenDelight Sep 21 2014, 7:20am says:

How much will it cost when it's put out?

Really looking forward to how it turns out!

+2 votes     reply to comment
Jungletoe Creator
Jungletoe Sep 21 2014, 3:57pm replied:

Not too much, don't worry. We want it to be accessible for all the people who want to play it. Unfortunately since it requires a pretty intense server, we need to fill those costs somehow. We have a few tricks up our sleeve to reduce costs for the users :)

+1 vote   reply to comment
ceriux Aug 11 2014, 9:58am says:

no updates for a while now?

+1 vote     reply to comment
Jungletoe Creator
Jungletoe Sep 20 2014, 5:50pm replied:

There have been tons of updates. Check my blog.

+1 vote   reply to comment
jroi_bautista Jun 11 2014, 6:24am says:

question, If your gonna make an release date when will it be, And what's your next work if your done with this game?

+1 vote     reply to comment
Jungletoe Creator
Jungletoe Jun 21 2014, 8:57pm replied:

No idea what the release date will be yet. Dwell is our only project, so there is no "next work" :)

+1 vote   reply to comment
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Twitter - You should totally follow @JungleTheDev  T.co

Sep 12 2014, 11:05pm by jungletoe

Runes - I added some more runes this week The concept is pretty cool. You simply have to slide the rune... T.co

Sep 12 2014, 9:41pm by jungletoe

College - I’m finally starting to get back into the groove of things after I moved into college 2 weeks... T.co

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Almost completely moved into college! Development will resume shortly :)

Aug 21 2014, 3:44pm by jungletoe

Micropather Linux Port - While porting the server, it came to my attention that “Micropather”, a library... T.co

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Dwell Linux - We just ported the server and map generator to Ubuntu and we will work on getting the client... T.co

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Photo: Using developer skills to plow down a hill T.co

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Photo: Yet another cold dungeon… snow themed! T.co

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Late night development as per usual #3AM

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