What is Dwell?
A cross between creativity, horror, and adventure, Dwell aims to be an ORPG like no other. Settle, create a village, and defend your friends from the horrible creatures who lurk in the forests. You can change the landscape, farm, or hunt in order to survive the conditions-- it's all up to you.
How can I play?
Dwell is currently in its closed Alpha 2.0 stage.This means that the game is unavailable to the public besides a few occasional testers. We'll allow applications soon.
What features are planned?
-An ever-changing world shaped purely by the players
-Villages created and governed by the players themselves
-Basic jobs, like farming, mining, fishing, woodworking, cloth working, and cooking
-Advanced building, allowing you to make a personalized home for your needs and profession
-A simplified stats system, reducing grind and improving players' experiences
-Skill-based combat (no more button bashing or complex combat systems!)
-Diplomacy amongst villages and villagers
-Children and Family NPCs (spawned based on your stats and living conditions)
-Pets and farm animals
What platforms will Dwell be available on?
At the moment, Dwell is only available on Windows (XP, Vista, Win7, and Win8 successfully tested). After our early testing phases, we aim to have a solid build out for everyone to enjoy, including those on MacOS and Linux. Please be patient-- we want everyone to play ASAP!
When you sign up, you get instant notifications when preorders go live! There are limited personalized packages available, so you'll be the first to know!
Throughout the break I’ve mostly been doing bug updates and prepping the game for release on Steam. However, I have some news to announce!
We will be doing a preorder session within the month. People who preorder will have the chance to play the game earlier than everyone else. Other benefits of preordering include a discounted price, bundle deals, and a chance to play with your favorite Youtubers (preorder play sessions will coincide with Let’s Plays filming).
I know there are some hesitations about preordering products, and I’m aware that some people will think that we’re out to get consumers. The reason we are doing preorders is so that we can reach the full level of professionalism that is needed. We’ve been running off of a $500 dollar budget ever since 2013 and it’s time we put some cash into server hosting, some ‘tunes, and some professionalized art assets (namely animations). We’d keep on funding it ourselves, but between Cameron and I needing to pay for college and Jack working two jobs, it’s getting tough. If you don’t want to preorder, that’s fine! Just please know that every preorder will help make the game better! Every penny will be reinvested back into the game and its development.
While you’re waiting for the preorders to go live, take a moment to check out the new death screen we added.
Runes - I added some more runes this week The concept is pretty cool. You simply have to slide the rune... T.co
Sep 12 2014, 9:41pm by jungletoe
College - I’m finally starting to get back into the groove of things after I moved into college 2 weeks... T.co
Sep 1 2014, 2:38am by jungletoe
Almost completely moved into college! Development will resume shortly :)
Aug 21 2014, 3:44pm by jungletoe
Micropather Linux Port - While porting the server, it came to my attention that “Micropather”, a library... T.co
Jul 28 2014, 9:40pm by jungletoe
Dwell Linux - We just ported the server and map generator to Ubuntu and we will work on getting the client... T.co
Jul 27 2014, 4:24pm by jungletoe
Photo: Using developer skills to plow down a hill T.co
Jul 24 2014, 9:50am by jungletoe
Photo: Using some dev powers to quickly clear out a hill T.co
Jul 24 2014, 9:46am by jungletoe
Photo: Yet another cold dungeon… snow themed! T.co
Jul 24 2014, 9:44am by jungletoe
Late night development as per usual #3AM
Jul 17 2014, 2:53am by playdwell