Dunlore is a brand new 2D MMORPG currently in Beta.

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Blog RSS Feed Report abuse Latest News: Dunlore 1.0.2 - 1.0.6; Fixing up and fleshing out the game

4 comments by Auric on Dec 1st, 2013

Dunlore 1.0.2 - 1.0.6

Dunlore has been getting a lot of fixing up recently. I've been constantly fixing bugs, adding new content, and balancing it. A lot has been improved, and there is much more to come.

Recent Updates


In 1.0.2, I fixed quite a few bugs, updated a lot of art, and began the Halloween event. The Halloween event was really fun, and everybody had a great time. Already excited for next year!


1.0.3 was a pretty small update, but it had some cool stuff. I fixed a few bugs, added some potion art, and changed Dunlore's old choppy lighting to a new smooth lighting system(which looks AWESOME).


This update included tons of bugfixes- I also balanced the game a lot in this update. I added a few tiny improvements, and added a whole new map. I also made it so shops would only buy items they "want" for full price; other items can be sold for half price.

This was a really quick (and rather rushed) update- I realized I broke a few features while adding them in in a hurry...

There were a few really bad bugs involving stat saving/loading; luckily I fixed them. I added a few things, removed a few things, and fixed a few things. Another very minor update.


This was a really quick update that fixed some important bugs. It also added a Fireball Scroll into the game, which, once used, allows the user to create a fireball(assuming they have the necessary Flux Shifting requirements).


After a small period of inactivity(I've been quite busy...), I finally got back to updating the game. I released 1.0.6, which added a number of things into the game. I added new fish into the game which began to bring more depth into the Fishing skill. I also added handheld torches which can be crafted; they create a light bubble around the player. I updated a ton of the old art(which actually dated back to ~2 years ago...). I made melee combat keys mappable, a killer falling tree animation, and I ended the Halloween event. Also, of course, there were the usual bugfixes, making for a pretty solid update. Changelog


Here are a few pictures of what I've been working on recently for the next update.

A screenshot from the next update. It shows the improved cliffs and mountains being worked on; it also shows a new kind of tree.

Another screenshot from the update that is being worked on. I show off a new feature: Capes! Disregard the Inventory Hotbar being under the chat window- it's fixed now. The equipment window was also a bit messed up at that point; it's also fixed now.

I've also thrown together a Dunlore Beta trailer. Check it out here.

A Plead For Help

Recently, the game has been empty a lot. It's really kind of dying, and I need some players to have some fun regularly and keep the game going! Come check the game out; bring some friends.

Dunlore's Website

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Post comment Comments
Kisaki Apr 7 2014, 1:19am says:

can't seem to play it, tons of cpu usage when i run it aswell as a bug that seemingly alot of people are having with it with the weird text, right when i log in it plays for a quick second before freezing still letting me hear rain and the awesome music but then it stays frozen never running and the computer stays at 100% cpu usage, hopefully it all gets fixed cause im looking forward to playing the game, sounds awesome and looks awesome too.

+1 vote     reply to comment
Guest Dec 26 2013, 10:06am says:

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PanicPOP Oct 31 2013, 10:34am says:

please explain the game...

+1 vote     reply to comment
TerranAmbassador Dec 1 2013, 7:50am replied:

Looks like a Runescape clone.

0 votes     reply to comment
Auric Creator
Auric Dec 1 2013, 10:50am replied:

One of the only similarities to RuneScape is the fact that it's an MMORPG(and that you can cut down trees, mine things, etc.). However, the gameplay/lore varies a lot and has a completely different feeling. There are certain mechanics, such as scrolls(though still being implemented; only a few are in the game right now), that set Dunlore apart from RuneScape(or any MMORPG really).

Also, combat in Dunlore takes more skill than it does in RuneScape. In Dunlore, to shoot an arrow, you must actually aim and click to hit your target. In RuneScape, it will automatically hit your target.

I played RuneScape a lot when I was younger, so there is definitely some RuneScape inspiration, but it is certainly not a clone.

+2 votes   reply to comment
TerranAmbassador Dec 1 2013, 12:04pm replied:

If that information had already been mentioned somewhere, I apologize, but based on the information presented to me, up until this point, including the screenshots and gameplay trailer, said "Runescape clone". It LOOKED like a runescape clone, and that is ALL I said.

I've gone over everything I can find related to Dunlore, including your website, and this post is the only place I can find the information just given.

I apologize for making the wrong assumption, but I still think it was a reasonable one based on the information I had been presented up until this point.

+1 vote     reply to comment
Auric Creator
Auric Dec 1 2013, 12:29pm replied:

I agree. Some of the media doesn't exactly do it justice; I should show off some of the differences more.

+1 vote   reply to comment
TerranAmbassador Dec 1 2013, 2:55pm replied:

You should show off the -GAME- more. My point was that there is jack squat information about it. Anywhere. That's why PanicPOP asked for someone to explain it to them. That's why I was forced to make the assumption I did to try to do so.

You're in -beta- -testing-. People should what game they're going to test before they download it. Take half an hour, if that, and list out your features, describe your game. Tell us why we should download your client and play-test.

+1 vote     reply to comment
Auric Creator
Auric Dec 3 2013, 11:49am replied:

That's not 100% true @lack of information, but alright.

+1 vote   reply to comment
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Released Oct 27, 2013
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