Dunlore is a brand new 2D MMORPG currently in Beta.

Dunlore 1.0.2 - 1.0.6

Dunlore has been getting a lot of fixing up recently. I've been constantly fixing bugs, adding new content, and balancing it. A lot has been improved, and there is much more to come.

Recent Updates

1.0.2

In 1.0.2, I fixed quite a few bugs, updated a lot of art, and began the Halloween event. The Halloween event was really fun, and everybody had a great time. Already excited for next year!
Changelog

1.0.3

1.0.3 was a pretty small update, but it had some cool stuff. I fixed a few bugs, added some potion art, and changed Dunlore's old choppy lighting to a new smooth lighting system(which looks AWESOME).
Changelog

1.0.4

This update included tons of bugfixes- I also balanced the game a lot in this update. I added a few tiny improvements, and added a whole new map. I also made it so shops would only buy items they "want" for full price; other items can be sold for half price.
Changelog

1.0.4.1

This was a really quick (and rather rushed) update- I realized I broke a few features while adding them in in a hurry...
Changelog

1.0.4.2

There were a few really bad bugs involving stat saving/loading; luckily I fixed them. I added a few things, removed a few things, and fixed a few things. Another very minor update.
Changelog

1.0.5

This was a really quick update that fixed some important bugs. It also added a Fireball Scroll into the game, which, once used, allows the user to create a fireball(assuming they have the necessary Flux Shifting requirements).
Changelog

1.0.6

After a small period of inactivity(I've been quite busy...), I finally got back to updating the game. I released 1.0.6, which added a number of things into the game. I added new fish into the game which began to bring more depth into the Fishing skill. I also added handheld torches which can be crafted; they create a light bubble around the player. I updated a ton of the old art(which actually dated back to ~2 years ago...). I made melee combat keys mappable, a killer falling tree animation, and I ended the Halloween event. Also, of course, there were the usual bugfixes, making for a pretty solid update. Changelog

Media

Here are a few pictures of what I've been working on recently for the next update.

A screenshot from the next update. It shows the improved cliffs and mountains being worked on; it also shows a new kind of tree.

Another screenshot from the update that is being worked on. I show off a new feature: Capes! Disregard the Inventory Hotbar being under the chat window- it's fixed now. The equipment window was also a bit messed up at that point; it's also fixed now.

I've also thrown together a Dunlore Beta trailer. Check it out here.

A Plead For Help

Recently, the game has been empty a lot. It's really kind of dying, and I need some players to have some fun regularly and keep the game going! Come check the game out; bring some friends.

Dunlore's Website

Dunlore 1.0 Release, 1.0.1 Bugfixes, New Features, and the Halloween Event

Dunlore 1.0 Release, 1.0.1 Bugfixes, New Features, and the Halloween Event

News 4 comments

Covering the events that have gone on in the past month.

Lots and lots of progress!

Lots and lots of progress!

News 0 comments

A summary of all the progress that has been made and some discussion of the Beta release.

Hi there, IndieDB!

Hi there, IndieDB!

News 0 comments

Introducing Dunlore to IndieDB. An explanation of plans for the game and what will happen soon.

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Dunlore
Platforms
Windows, Mac, Linux
Creator
Auric
Engine
Custom
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Dunlore.net
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Style
Genre
Adventure
Theme
Fantasy
Players
MMO
Project
Indie
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Dunlore
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