Networked, team-based, gunfights in a randomly generated dungeon. Take a modern top-down shooter and toss it in a pot with rougelike dungeon generation, traps, and ridiculous characters and items. Welcome to dunGeon.

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Description

Something I whipped up. I kind of like the fading castle and the emptiness of it, but I'm not settled on it yet. Either way, since the whole game takes place in an underground dungeon, I really want the cover / title screen to show the above ground view. I just enjoy that thought, I guess!

Image Details
Type
Concept
Date
Jul 20th, 2012
Size
480×600
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