dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:
A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.
Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.
The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.
Latest tweets from @duncankeller
@tylerglaiel There was a simpsons game on the Genesis, and one of the Mario VS Donkey Kong games if I recall
Mar 12 2014, 7:22pm
Whenever I get upset or sad about something, I just have to remember that I make videogames for a living.
Mar 12 2014, 10:05am
Please excuse my dear Aunt Sally. She's incontinent.
Feb 26 2014, 11:25pm
T.co Okay, that's the last one, I promise
Feb 22 2014, 9:38pm
T.co The blues keep comin'
Feb 22 2014, 9:29pm
Feb 22 2014, 9:21pm
Packing is hard... Let's just call that done. T.co
Feb 19 2014, 6:01pm
@patrickklepek The concept of "girls will like THESE games" is a bit of a misstep I think, but I'm happy it isn't all dress up games
Feb 18 2014, 12:35pm
@BenKuchera It isn't a matter of complexity for ANY AAA developer. It's a matter of time and resources.
Feb 18 2014, 12:12pm