This is version 2.0 of Dungeon Tales! We've added an attribute system and a class system. Also, this version contains an all improved fighting system...
Dungeon Tales is our very first game. The basic idea behind it is a mixture of role-playing elements and a classic text adventure. You will experience an epic adventure through lands of rhikaslek. Discover old temples and dark caves, battle evil monsters and gain awesome loot! Have fun with Dungeon Tales 1. We hope you enjoy it! Of course, you are welcome to give us your feedback to the game, if you liked it and even if not, tell us. Also feel free to report bugs and errors to us because this helps us a lot! And if you have questions, ask! We're always trying to be close to the community, to help you and talk to you!
Tell us what we could add, what we could improve and what you'd love to see in the game. We want to make a game we all love and we want that you are able to decide in which direction Dungeon Tales should evolve, so tell us all your ideas! We can also always need some help, so if someone wants to help us or create something for Dungeon Tales just talk to us, it would be great!
If you haven't done it yet, download Dungeon Tales 1! It's fun and it's free!
We hope you enjoy it.
-Philipp, Zipping Orange Studios
Latest tweets from @zippingorange
Jan 5 2014, 1:08pm
Big Change in the development of Dungeon Tales! We've completely changed our graphical style. More information on FB. T.co
Jan 5 2014, 1:07pm
Dec 30 2013, 5:51pm
Dec 30 2013, 5:50pm
Dec 24 2013, 5:14pm
This map and some early artworks are coming to you in the following days, together with more detailed information. stay tuned! #indiedev
Dec 24 2013, 5:10pm
that's why we can't give too much definite information right now, but we've already designed a complete map of the world!
Dec 24 2013, 5:08pm
@ZippingOrange We're currently planning the entire game and we're changing things all the time.
Dec 24 2013, 5:07pm
@ZippingOrange We're planning multiple storylines with connection on some points and an active time battle system
Dec 24 2013, 5:05pm