Dungeon Prospector is old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?

graspee says

5/10 - Agree (5) Disagree

I'm reviewing the game as it stands now. If it gets better I will upgrade my score.

Issues:
1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not.
2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest.
When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally.
3 Personal preference but I prefer retro chunky pixel games to stick to retro pixels rather than using polygons for some things as are done here.
4 The dungeon generation algorithm is broken and will frequently generate a level where you cannot get to the stairs down.
5 Thankfully I suppose, given the above, when you go up or down stairs the level is regenerated.

If this were a 7DRL (7 day roguelike) it would be quite good (there were several this year that were this good) but as a paid-for alpha, especially when the author's twitter has a message in the past saying he is going to stop working on it, well...