Changes since 3.10 is 80% new interface and 40% changes in skills (where many is new and other balanced) Now each champion have three usefull skills...
Your master, a wizard, has been doomed to a life in limbo, due to an accident with a magical artifact. His evil half, Lord Chaos, has taken control of the large dungeon and your task is to defeat him. The only problem is that you are yourself also touched by the accident and can not take a physcial form. Luckily in one of the first rooms of the dungeon, the souls of many brave adventures can be ressurected. In the 'Hall of Champions' you have to pick up to 4 Champions with which you're going to try an solve the quest. There are magicians, priests, ninjas and fighters to choose from. They al have a lot of different starting skills, stats and equipment.
There's not much to explain about this game. Everything that's in a decent RPG nowadays is also found in Dungeon Master, only a bit more primitive. After you've chosen your Champions you start to search the dungeon, venturing deeper and deeper. Each character has an inventory with plenty armor and equipment slots as well as a large enough packback. They need to eat, drink and sleep now and again to regain there powers. You can find food in many rooms, and in the remains of some enemies, and water from fountains all over the place.
(Reviewed by: Reup from Abandonia.com)