Fixed a few bugs, added new weapons and enemies, plus a ton of other changes. See below for full patch notes between 15.3.-30.3.2015.
Build v0.17.0 patch notes
-Bugfixes
-Fixed bug which made the game unplayable after clearing first 3 levels (that appeared in 15-03-20 build).
-Closing inventory by pressing the X mark (instead of using Esc/X key) no longer leaves the inventory character view visible.
-Fixed an issue where handles of game settings sliders were in wrong place.
-Fixed an issue where enemies didn't have weapons in title screen
-Small improvements
-Player now always turns in the correct direction when starting a spell (this only matters out of combat when player is randomly spamming skills. Because who doesn't do that all the time?)
-Player idle animation has been updated so that weapons will no longer go through his leg.
-Click-to-move target position is no longer locked when casting skills which don't allow movement.
-Mouse control
Mouse controlling added, click-to-move (move target is continuously updated if mouse button is held down).
-Weapon switch
-Changed so that the switch is always between melee and ranged weapon.
-The hotkey and active choice are now shown in UI
-Inventory
-Item comparison improved (also now requires holding shift to see the comparison)
-The item type that's being viewed is shown more clearly
-Inventory browsing area has been redone
-Player 3D view can now be rotated by dragging with mouse
-Vendor & shopping
-Vendors are more talkative
-Item selection can now be changed with mouse scroll.
-Keyboard navigation also improved.
-Item comparison feature added to shopping UI
-Shopping window now slides in.
-Camera zooms closer when shopping.
-Title screen
-New version with a dungeon flythrough done.
-Opening
-Opening has been rewritten
-Dialog GUI
-More transitions are now smoothly faded.
-All dialogs can now be advanced by clicking
-Action GUI
-Healthbars are now circular ones which are at the enemies' feet.
-Floating text is now slightly transparent
-Screen's edges flash red when player takes damage
-Combo finisher is now shown with a particle effect instead of floating text.
-Items
-Vendor price of many items have been changed
-Runeshot and Dorven Runeblaster models updated
-Obsidian Dagger added (late game small weapon)
-Bandit Blade has new 2. skill
-A few spears added (slow melee weapons with long range).
-Shield Trinket skill changed to a weak interrupting projectile which grants absorb shield on hit.
-Skills
-Dash Attack added to some enemies and items.
-Some skills used by enemies can now temporarily stun them. Primary purpose is to add windows of vulnerability after big spells used by bosses.
-Most trail effects (melee swing, dash for example) have been updated
-Enemies
-A few bosses have been changed to have some windows of vulnerability, either by skills which stun them after casting or lengthy channeled spells.
-Bandit Machinist added (tanky enemy at lvl 3&4 of first chapter)
-Master Machinist boss added
-Shieldy bandits can now have spear as a weapon