A small escape platformer with a fantasy theme. You've just defeated the dragon, now escape her lair with your life, and as much gold as you can!

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I've just posted a public build of the game in its current state.

Posted by city41 on Feb 4th, 2013

Still got a long ways to go, but also have 24 days to do it. You can play the build here: Cityfortyone-mattgreer.dotcloud.com

Opening scene

Some game play

So far there is one level that's kind of fun, and also pretty hard. The level design needs a lot of work. Also have checkpoints in place, the how to play screen, and a bit more polish here and there.

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CrowbarSka
CrowbarSka Feb 11 2013, 4:15pm says:

Pretty cool so far! I do think it feels ever so slightly sluggish at the moment though, which I suspect is probably down to the slow rate of acceleration for the player.

When you're zipping along at top speed and pulling off long jumps it feels great, but as soon as you have to change direction you slow right down and it kills it a bit, for me anyway.

I think I'd prefer it if it were quicker to get to top speed (and then perhaps the difficulty would have to be adjusted to compensate).

+2 votes     reply to comment
CrowbarSka
CrowbarSka Feb 11 2013, 4:17pm replied:

Sorry, this should probably on the most recent News article, or the main page!

+2 votes     reply to comment
city41
city41 Feb 13 2013, 10:33am replied:

Hey thanks for the feedback! Sorry for the late reply, I just saw these comments.

Yeah the physics definitely need more work. If you play the game now I think they are improved over what they were when I made this first release. But still not quite there. I agree with how fun the long jumps are, which kind of got nerfed recently :-/ Hard to strike that balance.

It's still up at: Cityfortyone-mattgreer.dotcloud.com

+3 votes     reply to comment
CrowbarSka
CrowbarSka Feb 13 2013, 10:35am replied:

No worries! I think I actually played the most recent version, but found it from this old article for some reason!

+2 votes     reply to comment
Mekuri
Mekuri Feb 15 2013, 5:55pm says:

Just tried it out, looks good :-) I agree with CrowbarSka thought, that the acceleration should be increased a bit. With this slow turning speed it leaves very little margin for error when you need to turn around and jump quickly. - Apart form that I like the graphics and sounds :-)

+2 votes     reply to comment
city41
city41 Feb 18 2013, 3:38pm replied:

Thanks! I've gotten a ton of feedback on the physics, and almost everyone has different opinions :) Without a doubt the physics as they stand now will change.

+2 votes     reply to comment
HoundsTooth
HoundsTooth Feb 17 2013, 12:11pm says:

Looks Cool, whats it built with? guessing java?

+2 votes     reply to comment
city41
city41 Feb 18 2013, 3:36pm replied:

I am using ImpactJS

+2 votes     reply to comment
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Dragon Plunder
Platforms
Windows, Mac, Linux, Web
Developed By
city41
Engine
Custom Built
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Release Date
Coming Sep 27, 2014
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