A small escape platformer with a fantasy theme. You've just defeated the dragon, now escape her lair with your life, and as much gold as you can!

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0 comments by city41 on Sep 19th, 2014

Dragon Plunder is a platforming escape game. You've just killed a dragon, now escape her lair with as much gold as you can. Trouble is her lair is crumbling in all around you!

Come play it here: Mattgreer.org

Dragon Plunder is a challenging platformer and was inspired by both the escape sequences of the Metroid games, and the challenging platforming of Super Meat Boy.

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Callisto_Music Jun 19 2013, 8:23pm says:

My name is Daniel Thomas, I have been in the Welsh music industry for a few years now, unfortunately I had to take a break due to education.
I have recently graduated from the University of South Wales, with a 2.1 in Music Technology.
During my time in university I had the chance to compose for video clips of my choice, I will provide some examples of my work, I would like to compose music for video games as a profession and would like the chance to create a solid portfolio.

I also do Sound design

Please contact me through Email or PM me on this if you are interested in working with me.



0 votes     reply to comment
Sam_Beevors Jun 18 2013, 12:59pm says:

Love the look for this game, If you need any help with the graphics, I'm looking for some volunteer work to add to my portfolio.

+1 vote     reply to comment
city41 Jun 18 2013, 9:50pm replied:

Thanks man! and I might be interested, I'm not much of an artist. Can you shoot me an email at matt.e.greer@gmail.com? Do you have any examples of your work? It's a small game, an experienced pixel artist should have no problem banging out the assets quickly.

+2 votes     reply to comment
ChrispGames Feb 5 2013, 12:50pm says:

i like the retro style of your game.
You should set the score to zero when the player dies

+2 votes     reply to comment
city41 Feb 5 2013, 8:14pm replied:

Thanks for checking it out. I think what I'm ultimately going to do is the score for the level is <amount of treasure gathered> / <how much time the level took>. So dying is a time penalty, and you can die as many times as needed.

+2 votes     reply to comment
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Dragon Plunder
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Released Sep 19, 2014
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So far Browserify has been a pleasure to work with

Sep 23 2014, 11:15am

@guybedford Thnx! no apology needed, Traceur's pulling off a pretty hefty feat. Making all module systems truly compatible can't be easy.

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@austinhallock Hey Austin, is there anyway to update a game on clay.io? Uploading a new zip doesn't replace the old zip

Sep 22 2014, 12:46pm

@DarkestKale this looks so interesting I might have to track down a Windows box to try it.

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