Dr. Bones is a game about a pug who loves collecting treasure. A randomly generated endless platformer that has you exploring locations around the globe, dodging traps, monsters and obstacles while you loot whatever you can from crumbling temples, crypts and sunken cities. Get the treasure into your bag to take it home with you but beware, taking that treasure might be more trouble than its worth; you don't want to get cursed!
There has been a huge gap in between development updates, which I apologise for. I got caught up with other work commitments so I haven't had a chance to work on this game much.
However, they are dealt with now and I am back in business, as is Dr. Bones! Here is the new title screen / poster that I made to get back into it.
First up I will be going through and redoing all of the menu screens, as seeing them with a fresh pair of eyes they look pretty rough.
I have completed one of them that you can see below, and the others are all sort of 50% done, just bits of missing functionality. The idea is to base it all around Dr. Bones trunk, which contains things like his passport, that you can use to select levels.
Once these are all dealt with I will move onto finishing off the bits in game, then finally doing some testing and tweaks for bits that I'm still not happy with, like the in games GUI.
All in all I'd say the game was about 80% complete, so it shouldn't be long until it is ready to release. In the mean time, I'll make sure to keep you all informed about what is going on! Please do comment and such, I'd love to know what you think of what I have so far.
Latest tweets from @jamogames
Jun 12 2015, 10:15am
@Maqugo119 No problem. I'll make sure to let you know when I have some new stuff to share
Jun 12 2015, 8:49am
@Maqugo119 Yeah good thanks, I've just had a busy few weeks. ICK is still being worked on, don't worry!
Jun 12 2015, 7:57am
Apr 30 2015, 9:52am
@Goseki1 Brilliant! My geckos Halloween costume is sorted then
Apr 20 2015, 5:05pm
@hellocatfood Yeah, I think it did last time, not sure why..
Apr 13 2015, 6:32am
@hellocatfood I did, thanks! Sorry, things have been a bit mental here so I've not had much time
Apr 13 2015, 6:31am
@hellocatfood possibly! I'll have a look and let you know. I didn't get an email from you by the way. It maybe got lost on the way!
Apr 9 2015, 6:27pm
@AftertypeGames great! I can't wait to see it
Mar 30 2015, 7:14am