Hell is back, and this time it is more aggressive and relentless than ever! Fight your way through the demonic armies and watch hell recede back to the depths from whence it came, using the most powerful weapons the UAC, and hell, has to offer! Eradicate rooms full of enemies with the newly improved BFG9000, or pick enemies from afar with the sniper rifle! Or walk around taking fire like the badass you are whilst blasting heads off with a variety of shotguns! One thing's for sure, though - hell is not going to cut you any slack! A lot of the additional content in this WAD is not made by me, credit goes to anyone at Realm667 and /idgames for anything of theirs I may have used, and of course credit to id software for Doom!

Post news Report RSS UPDATE: Visual Enhancements

(Brace yourselves - lots of text!) Ok the title of this update is not true to all of its content, only most of it. Anyway in this update I have added new GLDEFs, better dynamic lights and more classes!

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So lately I've been going back and enhancing the previous levels as I kinda felt it necessary as my doom building skills have increased. I am going to try not to reveal too much, so I won't post ALL of what I have done...

OK, first off I have given the Lost Soul, backpack of ammo, rocket box and armour bonus their Doom 64 sprites, as I thought their original sprites were a bit devoid of detail. So these were a good replacement.
The lost soul has also has significantly less health as I personally HATE lost souls! I find them so annoying to deal with and they have TOO much health, considering they are fiery skulls that swarm you. So there's that.
I am also trying to find alternate sprites for the ammo box (clip box) and health bonus, but I am having trouble finding one that looks decent. So if anyone has any suggestions then please feel free to suggest your suggested suggestions!

I have also given the UTNT flamethrower gas a different appearance - it now looks like the gas canister from Alien Trilogy except its a sprite.

Secondly I have added more player classes - the game now contains the following :
- A Marine (doomguy)
- A Heavy
- A Hunter
- An Elite
- A cyborg
- A Pyro
- A Bezerker
and I am currently working on maybe some kind of soldier or weapons expert? I intend to have at least one class that will suit everybody's play type. The classes no longer show an image of that character's sprites, nor a class card that showed all its stats like I originally included - Doom decided that after a certain amount of classes the list changes its appearance. This is good however as it encourages players to try each class to find which one is right for them (as cheesy as it sounds...). Each class has different attributes and unique weapons available.

Also in the last update I mentioned Skulltag's Railgun, and that it hadn't had any use yet. It has now been incorporated into the cyborg class, but it will be made available to all classes, making it, so far, the only gun that is both class specific yet obtainable to all classes without cheats.

I have also kinda figured out how to use GLDEF lumps, so I have incorporated this, too. Everything you'd expect to make light, except anything in Doom Builder's light source menu, does so, such as the lost souls and all projectiles, bar a few. I am still working on this and I am going to add dynamic lights to all light sources. I am also, whilst making alterations to previous levels, making it so that computer screens and textures like that give out a slight amount of light by using Doom builder's dynamic light things.

And finally, I have added a new title screen. Instead of that fiery image shown as the box art on here (that used to be the title screen) the game now has a titlemap, which shows what is to be the games main plot twist.

I will not reveal said plot twist......yet........(maniacal laughter)!

EDIT: I forgot to mention that the spectre has its PSX Doom sprites and some of the enemies, such as the Baron of Hell and SpiderMastermind, have been resized to be more menacing. Also all player classes have unique sprites and sound effects, although I'm not too sure if I've already said that.

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