Hell is back, and this time it is more aggressive and relentless than ever! Fight your way through the demonic armies and watch hell recede back to the depths from whence it came, using the most powerful weapons the UAC, and hell, has to offer! Eradicate rooms full of enemies with the newly improved BFG9000, or pick enemies from afar with the sniper rifle! Or walk around taking fire like the badass you are whilst blasting heads off with a variety of shotguns! One thing's for sure, though - hell is not going to cut you any slack! A lot of the additional content in this WAD is not made by me, credit goes to anyone at Realm667 and /idgames for anything of theirs I may have used, and of course credit to id software for Doom!

Post news Report RSS UPDATE: Removals!

I've removed some weapons and enemies, added a shark and more detail to the existing levels!

Posted by on

My game has now hit 74mb, which is a lot considering Doom 2 was only 13.9mb! So I decided to remove some things. First off the Karasawa - I thought it was just generally boring and unnecessary. Second - I has originally removed the super shotgun from my game as the animation was pretty poor, even by Doom standards. But since then I have found a smooth weapons WAD (not sure who by again), so the super shotgun has made a triumphant return! I have also removed the Coachgun (seen in the third screenshot from the right), as now the game would contain 3 double barrelled shotguns and 5 shotguns! I also felt it was a bit overpowered.

Moving onto the enemies I have removed the Super Shotgun Zombie and the Fallen from my game as they were both extremely annoying and could kill you really quick.

I have also gone back over the levels and tried to add more detail to them and fix any issues they had. I did this as I have got much better at level designing, and this really shows on levels 8 and 9. So it looked a bit odd having a sudden increase in level quality. This is something I am still working on.

I have also added a shark. That is all.

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