Hell is back, and this time it is more aggressive and relentless than ever! Fight your way through the demonic armies and watch hell recede back to the depths from whence it came, using the most powerful weapons the UAC, and hell, has to offer! Eradicate rooms full of enemies with the newly improved BFG9000, or pick enemies from afar with the sniper rifle! Or walk around taking fire like the badass you are whilst blasting heads off with a variety of shotguns! One thing's for sure, though - hell is not going to cut you any slack! A lot of the additional content in this WAD is not made by me, credit goes to anyone at Realm667 and /idgames for anything of theirs I may have used, and of course credit to id software for Doom!

Post news Report RSS UPDATE: Detailing and Gameplay

Some little things I have added to make the game more detailed, and a new level is underway!

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In this update I have added slight things that make the game feel just a little bit better, and I have added some more important things, such as a new level (still being made) and new classes!

So first off, as I said, I have added 4 new classes : A Scientist, a Mercenary, a Warrior and Wolfenstein's Blazkowicz makes an appearance, with his original weapons intact! I am not going to tell you what these classes do, other the aforementioned Blazkowicz, but lets just say that the Scientist and the Warrior can change the gameplay completely! I am still going to add more classes, so keep an eye out in the next update!

Also, level 11 is currently being made. Check the screenshots!
And on the subjects of levels I am adding more detail to that dark blue corridor before the boss - it used to be really bland!

Secondly, whilst this doesn't affect the gameplay in any way, it adds detail: The Cacodemon spawner and the Bullet casings. The Cacodemon spawner is exactly what it sounds like - a spawner for Cacodemons. Each Cacodemon in the game has been replaced by this spawner, and the spawner will spawn one of three coloured Cacodemons. So far each Cacodemon is exactly the same, but I will change this.
The bullet casing is a small improvement - any weapon that you'd expect to discharge a used case after it shoots does, as well as some of the enemies such as the Spider Mastermind and the Shotgun Guy.

(The Cacodemons are also shown in one of the screenshots)

And finally, if anybody has got any ideas for level features, classes, or entire levels, and anything else, please let me know - I will try to incorporate it into Hell Unleashed so long as it's possible in Doom Builder and makes sense (By this I mean that it fits into the game's theme)! Thank you!

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