A simple sidescrolling critical game that questions the importance of goals and authority in games. There is only one way to win the game: ‘don’t kill the cow’, but is winning the game worth letting your sister starve? How much do the simple phrases like ‘you win’ and ‘you lose’ mean to the player?
Latest tweets from @thethebatman
free'd up some time and got the lab all set for making! And its only 1:30am, thats still early enough, right?
7hours 27mins ago
@moshboy 48 hour film jams work like that. 1) every team gets a different genre. 2) all teams use a shared: character name, a prop, + a line
7hours 54mins ago
Underwhelming graphical improvements
15hours 26mins ago
@Wisheez Go America!.. I think. I still don't know if I like it or not...
21hours 51mins ago
Today I learned that sororities and fraternities are mainly a North American thing. I can't decide if this is good or bad.
22hours 57mins ago
Apr 21 2014, 10:41pm
@moshboy I do like that term! Besides the free vs $, the other element I want in the term is how you have to be in a mood for flash fiction
Apr 21 2014, 12:02am
Games that come in, deliver their meaning, and politely leave before overstaying their welcome. Slam games maybe? Like slam poetry?
Apr 20 2014, 11:39pm
It's like the under 10min experience freeware games I want to have a term for; the short poetry of the game world.
Apr 20 2014, 11:36pm