You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.
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Oeridia Dom4 Version (1225 prov) | Locked | |
Thread Options | 1 2 3 | |
Sep 28 2013 Anchor | ||
For people wanting a really big map to test the game, I've added mountain passes and rivers to my old Oeridia map (and fixed a bunch of missing connexions in the same move). Download here : Wotld-ladeadly.info (include normal and Adventure Version map files) (10/8/2013 changed the map file to fix some errors, made straits require river crossing and set saildist to 3) Edited by: LeTwan |
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Sep 28 2013 Anchor | ||
To be honest, this map is way too big to be used in my opinion, but I think you deserve praise for the scale of what you have done, regardless of if it would be useful to me. |
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Sep 28 2013 Anchor | ||
single age mod all nations game on this map for the win edit: i like the map+have played it in Dom 3. Edited by: Mardagg77 |
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Sep 29 2013 Anchor | ||
Excellent! This map was unplayable in Dom3 due to the commander and unit limits, but those have been addressed in Dom4 and this is actually big enough to run a game of two or three ages or run as a sandbox. Especially with thrones, since if there are enough thrones and the requirements for win aren't too high, then it could come down to a bunch of regional wars and whoever gathered enough thrones to win in one map area would be able to do so without fighting everyone else. Thanks for this! |
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Sep 29 2013 Anchor | ||
Neat, I like playing around with ginormous maps. |
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Sep 30 2013 Anchor | ||
Yeah I loved this map for Dom3. As Edi said it wasnt really playable unless you went 25% money/supply/resources. (and of course no freespawn nations) to stay under the unit limit. Now that those limits are much higher, and with thrones, its surely playable. The Single Age mod will be ALOT of fun on this map for a massive game. |
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Sep 30 2013 Anchor | ||
The limits are somewhat higher than in Dom3, but what makes the real difference is the overpopulation mechanic. If the game hits the limits, it will randomly kill off a few thousand of the most common units around (such as maenads, dreamers, dispossessed spirits and various longdead). Does the same for the most common commanders too, I imagine. This makes it possible for a large game can keep running indefinitely, but it will be slow going even so if it gets to the stage where the overpopulation sequence is engaged in turn resolution. |
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Oct 2 2013 Anchor | ||
Interesting! |
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Oct 3 2013 Anchor | ||
Thanks! |
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Oct 6 2013 Anchor | ||
Thanks for this huge piece of fun! I am playing it right now - middle ages Ulm, all factions are invited to the party. Great fun. Turn times are tough though |
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Oct 7 2013 Anchor | ||
A couple of bugs I recall from playing this in a big game on Somethingawful. I think 421 is a forest? I think the name is silver wood. I also think one of the gateway links was different from what the corner map indicated, although I took a once over glancing at them and I didn't see anything wrong so perhaps you fixed it. |
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Oct 7 2013 Anchor | ||
Fill it with little minimal-growth nations and some major AIs. Then it plays like a really big-map RPG. It is almost a maximum map, with almost the maximum number of nations it only makes it a "medium" sized game by Dom4 definitions |
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Oct 8 2013 Anchor | ||
Thanks for the report. |
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Oct 8 2013 Anchor | ||
Yes, they do. Sea provinces should always be only sea, or deep sea (which includes the basic sea). |
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Oct 8 2013 Anchor | ||
They should remove the possibility from editor if it's the case, it's strange to have deactivated it for swamps but not other terrains. |
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Oct 11 2013 Anchor | ||
Dammit, I've been spending the last day working on this and fixing all the wrong connections. Now you beat me to it! However, what this map really needs is a mapping mod command that prevents port connections from functioning when the seas are frozen. -- "I could have conquered Europe, all of it, but I had women in my life." - King Henry II of England |
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Oct 13 2013 Anchor | ||
Version 4.3 : just added a few connexions through subterranean rivers that were missing Version 4.3B (Oeridia Adventure Version) : * the next is likely to come with a mod to include that sort of things and change poptypes. The two versions are included in main download. Edited by: LeTwan |
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Oct 14 2013 Anchor | ||
Thanks! ---- Well, well, well ... I just started up a new game MA Marignon and fun ensured (Adventure map). I got #450 Zrath Hills as starting position - in the Southern Underworld. AND i got 3 Drow Sorceress and a Champion of Lolth (gonna name him Zaknafein), all with some gear, gems and slaves and followers ... gotta say ... I LOVE IT But I am not sure if its WAD. Edited by: LordNimrod |
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Oct 14 2013 Anchor | ||
Lol, I guess I forgot to make that province nostart. Thanks for the report. |
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Oct 14 2013 Anchor | ||
@LordNimrod you would like the Chaos games I do on my dominions servers. Thats one of the things those do. Of course, to be fair it also does it to everyone else including the indepents next to you |
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Oct 14 2013 Anchor | ||
I really like the unconventional start, but HELL its difficult to get out of the underworld. almost no supplies and tough fights all the way. Edited by: LordNimrod |
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Oct 15 2013 Anchor | |
After my current SP AAR game (feel free to comment in the thread linked in the signature), I am thinking about giving a try to such a big map, using a few mod nations to populate the world. I would like to know, for those who have tried Oeridia or another one: Ideas? -- The Ruin of Fomoria (Dom4 SP) |
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Oct 15 2013 Anchor | ||
XXL games are great for people who need to get things done. Doing chores, check on the kids, get some work done, read a book, etc etc. Because right off the bat the hosting takes too long to sit and wait for the results. The dominions game considers 20 provinces per player to be a "Large" game. But that still sets the feeling for "prepare for WAR on all sides" right away. If you do feel you want to pepper the map with other nations to conquer but not really challenges then lots of "almost nations" can be fun. They are AI with a fort and all. But no name, no flag, just default units. For a surprise you might add a totally random unit as a "pretender" which can be fun (random as in ANY unit. An archer, a mantis, a goat, etc). |
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Oct 15 2013 Anchor | |
Thanks for that! But I don't understand "almost nations"? Is that an existing mod? I did not know you could do nations without names. Regards. On a very large map I guess scouts and magical scrying get even more important? You don't want to lose the world because you failed to spot the danger on time. -- The Ruin of Fomoria (Dom4 SP) |
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Oct 15 2013 Anchor | ||
Its fun to RPG. A scout running into your chambers saying "My Lord, we have discovered another Empire covering multiple provinces. It might even rival our own! They are a strange people who worship a strange god!". Not the same as the usual games of "OK we found one of the other players" The "almost nations" in Dom3 were one of my irritations to the devs I think. Empty nation slots meant to be filled by modding or be the devs at a later time. Junk or default units were there almost by accident. Half finished units or flags. It was fun to turn them on with no modding to watch them try to compete with the big boys even though they had no elites or abilities. Sometimes there were a surprise if they lucked onto the right magic sites early on but generally they were just a fun trinket to stumble onto to get a castle from. I havent tried it yet in Dom4. They might have "fixed" that (and all my other fun things that werent really supposed to work like SingleAge). OR (hopefully) they made it even more interesting. If I get my Chaos program caught up for Dom4 then I might start a daily run of an Oeridia_Chaos.map for download from the Dom4Minions server which sprinkles surprises like that all over Edited by: gp1628 |
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