You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.
Well, as a newcomer to Doms world, it may seems an exageration score.
But as a veteran player, more oriented to strategy (TBS mainly: Civ saga, HOMM, Age of Wonders saga, Fallen Enchantres and many more on this style), this game is simply THE GAME.
I've frecuently read that dominions games are not for everybody. The learning curve and the micromanagement required are very important. And they increase as the turns goes on. I think that only by digging deep and reading guides you can get the juice that the game offers.
Reasons: lots of game mechanics (emcumbrance, aging, exclusive abilities for units), great treatment for the magic system (magic places, that must be site-searched, gets distilled into magic gems, that are used to fuel spells, summonings, rituals, item forging, researching, bloodhunting, communions and many other things to discover....), many diverse nations to play (replayability is granted) with unique units, spells and summons,...
Combat is automatic, although it may seems discouraging at first, you have combat orders and formations, and after a time I think it is the best way to deal (thinking in having to control each battle could be insane).
Graphical aspect. Well, if you want beatifull landscapes and modern 3D graphics, this is not the game. But for the purposes of the game (showing us all the information needeed) they are more than ok. As I said before, a TBS gamer usually will prefer simple graphics and lots of stuff, than better graphics and plain gameplay. Anyway, the graphics and the musics are coolenough to get into the game.
Ok, so there is a lot of stuff in the game. That is why micromanagement is so complex, and the game is for those who accept it. But if you are one of those, you should give it a try
I'll note two more things:
- There is an active multiplayer community (I hope i'll join some day)
- Game is currently in beta, so expect bugs. But expect a lot of updates too, with new content (visit developer upgrade list t
This is my first time in the Dominions universe, but I've played a lot of turn based strategy games, such as Master of Magic or Age of Wonders.
The learning curve is very steep and the graphics are ugly, but once you begin to play, none of those things matters, because you're immersed in a complex and satisfactory game.
The longevity is assured too, by the huge amounts of differents units, spells and tactics you can use. You'll never stop to learn!
Despite some little flaws this game is incredibly funny and addictive, and that's the only thing that matters, so I give it a 10/10 vote.