Each level in DTD consists of a base for each the human player and the enemy AI, connected by several paths. Gameplay includes the traditional placement of towers, as well as many other mechanics to create a more rich and varied ‘new’ Tower Defence variant. The name, lore and graphic style of the game are still all pending, but we’ve managed to get a very nice base down, which implements nearly all of the game mechanics.

iOS & Android Programmer

Anywhere [EXPIRED] Orbital Games

Objective-C Programmer (iPhone & iPad)

Anywhere [EXPIRED] Orbital Games