What if you saw the world with your ears? Devil's Tuning Fork is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves. Inspired by M.C. Escher’s classic optical illusion and the echolocation of dolphins, The Devil’s Tuning Fork allows the player to explore a new mode of perception through sound visualization. As a mysterious epidemic causes children everywhere to fall into comas, one child wakes up in an alternate reality. It is up to this child, the player, to determine the cause of the epidemic and save the other children trapped here. By way of the devil's tuning fork, a magical instrument that allows the player to perceive sound waves, the player must find all the children and successfully escape this alternate reality, thereby waking up from the coma.

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There's now a guide for running Devil's Tuning Fork on Linux using Wine.

Posted by Scaatt on Dec 28th, 2009

What if you saw the world with your ears? Devil's Tuning Fork is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves. Inspired by M.C. Escher’s classic optical illusion and the echolocation of dolphins, The Devil’s Tuning Fork allows the player to explore a new mode of perception through sound visualization. As a mysterious epidemic causes children everywhere to fall into comas, one child wakes up in an alternate reality. It is up to this child, the player, to determine the cause of the epidemic and save the other children trapped here. By way of the devil's tuning fork, a magical instrument that allows the player to perceive sound waves, the player must find all the children and successfully escape this alternate reality, thereby waking up from the coma.

For all those who are intrested Jeff Hoogland has written up a step-by-step guide to getting Devil's Tuning Fork running under Linux using Wine


In-Game Screen Shots In-Game Screen Shots
The Beginning In-Game Screen Shots

Post comment Comments
Henley
Henley Dec 28 2009, 6:39pm says:

Sorry guys kinda had to hijack your news to get it up on the rotator for ya. Great game.

+5 votes     reply to comment
DJ-Ready
DJ-Ready Dec 28 2009, 7:17pm says:

Pretty interesting concept
/me downloads

+1 vote     reply to comment
klichka
klichka Dec 28 2009, 7:17pm says:

Big negative: No ability to configure movement keys. This is neccessary.

+1 vote     reply to comment
klichka
klichka Dec 29 2009, 12:45pm replied:

Since some people don't get my complaint, I am a left-handed mouse user and as such I am forced to use the arrow keys, if I use WSAD my hands are uncomfortably close together. So at least having an alternative setting for arrows alongside WSAD or having configuration would mean a lot to people such as myself and it would be extremely easy to code as well, even if it was a very rudimentary form of support such as manually editing a text file.

+1 vote     reply to comment
InStars
InStars Dec 29 2009, 12:50pm replied:

You can always make AutoHotkey script to remap the keys ;)

+1 vote     reply to comment
Feared
Feared Dec 28 2009, 7:43pm says:

These resolutions are crazy.
They're so small.

Could you not add support for 1920x1200?

0 votes     reply to comment
awesomepossum
awesomepossum Dec 28 2009, 7:55pm says:

Neat Idea, I enjoyed it. Cool game!

+1 vote     reply to comment
DOLBYdigital
DOLBYdigital Dec 28 2009, 8:12pm says:

Wow great concept for new gameplay!
Downloading now and will post back impressions, really digging the visual style from the video :)

+1 vote     reply to comment
Anonymousperson
Anonymousperson Dec 28 2009, 8:29pm says:

Oh now this concept is just cool and slightly terrifying at the same time

Awesome

+1 vote     reply to comment
capsule56
capsule56 Dec 28 2009, 8:51pm says:

It is fun, but there seems to be something off with the walking, I can't tell if it's just a sludgy feel from lag or what but it's something to pay attention to.

+1 vote     reply to comment
sinoth
sinoth Dec 28 2009, 9:35pm says:

Why use an installer for a small game? Please just distribute it as a zip archive. It is much faster to get to the action and delete it if necessary.

-2 votes     reply to comment
NullSoldier
NullSoldier Dec 28 2009, 10:26pm replied:

Because you know absolutely nothing about programming and they do? Ever thought that this game has dependencies that also need to be installed? Or perhaps theres files that need to be installed into the roaming data folder in windows? If they didn't then it would just bomb if not run in administrator. Use your head before you comment.

Also not to mention that distributing your game in just a compressed folder is simply unprofessional.

+1 vote     reply to comment
sinoth
sinoth Dec 29 2009, 12:43am replied:

Baseless vitriol aside, let's examine your points. Libs that have been dynamically linked against can have their .dlls placed in the same folder as the executable. Easy, and no admin rights needed. The only hitch here would be things like XNA and DirectX. Since video card drivers come with the latest DX, developers shouldn't worry much about this. XNA is a problem since it is not as widely distributed, but packaging the redistributable should be enough.

The roaming data folder doesn't make much sense.. how many gamers are going to need their config files propagated through a network? As far as unprofessional, I have to disagree. Personally when I see an installer I see an extra annoyance and nothing more. I do my best to try most indie games I come across, and I'd prefer it if every one didn't take a crap in my start menu and registry.

I realize this is a lot of hot air over a few mouse clicks, but a game launch is a fragile thing and devs need to know about possible causes of annoyance. With thousands of free games a few clicks away, any barrier between the user and playing is potentially fatal. A simple compromise here is to offer two downloads: a setup file and an archive. Make the setup file more prominent, so users without a preference will go for it first. Choice is a good thing -- the concept runs deep in the PC crowd.

+1 vote     reply to comment
Wiweeyum
Wiweeyum Dec 29 2009, 6:57am replied:

You actually care that much to argue back?

0 votes     reply to comment
CommandoPoop
CommandoPoop Dec 29 2009, 2:08pm replied:

An installer does look more professional than a zip file.

I'd like to call in to question your point about gfx drivers having the newest directX. I'd say that it doesn't really matter whether the drivers have the newest DX packed with it. Considering 99% of games say update your drivers and even if you have the newest drivers they still check what directX you have and install the one that works with their game (zomg installer makes this process easy on the devs) unless you have newer that is known to work with your game.

I agree with your point of a game launch being fragile but if you get to the point where you're seriously worrying about whether your user base is going to freak out about whether you release with an installer or a zip file you've got your priorities mixed up. I'd say the devs are more worried about hitting their launch date without too many hiccups than ******* off the 2 people in the world who care about whether they released a zip or installer.

In short, your complaint is insignificant.

+1 vote     reply to comment
MirzaGhalib
MirzaGhalib Jan 25 2010, 8:44pm replied:

Despite the fact that I prefer an installer, I think sinoth actually makes some very good points.

+1 vote     reply to comment
angelcs
angelcs Dec 28 2009, 10:18pm says:

Masterpiece ;)

+1 vote     reply to comment
sauerfreak
sauerfreak Dec 28 2009, 11:48pm says:

Really, quite unconventional game.
I like.

+1 vote     reply to comment
mjnowak
mjnowak Dec 29 2009, 1:49am says:

Awesome game very original

+1 vote     reply to comment
tidel
tidel Dec 29 2009, 7:51am says:

good job! great concept, but the "awakening" was a bit unspectacular. think of how your normal dreams end. i guess not that way.

+1 vote     reply to comment
Mischa_Silden
Mischa_Silden Dec 29 2009, 12:49pm says:

Just tried the game. I played through the first two levels and then needed to quit because I started feeling sick.

I love this game!

+1 vote     reply to comment
booman
booman Dec 29 2009, 1:42pm says:

Just Wow! very cool, very different. I love the concept and interaction.
What are the limitations of the engine? Can you create more than animated lines over the objects?
I love the low-frequency and directed pitch.
This is an amazing concept I hope gamers use for more games.
I feel like a bat trying to solve puzzles in the dark.
Great Job.

+1 vote     reply to comment
medve
medve Dec 29 2009, 2:19pm says:

reminds me of the daredevil movie. the game itself needs some optimising, but the gameplay itself is very interesting and great.

0 votes     reply to comment
PaulDolgov
PaulDolgov Dec 29 2009, 10:12pm says:

Extraordinary style.

+1 vote     reply to comment
Blackhawk2
Blackhawk2 Jan 2 2010, 6:07pm says:

Amazing, unique style. I love it

+1 vote     reply to comment
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Devil's Tuning Fork
Platform
Windows
Developer & Publisher
DePaul Game Elites
Engine
Custom Built
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Official Page
Devilstuningfork.com
Release Date
Released Dec 4, 2009
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DePaul Game Elites
DePaul Game Elites Developer with 2 members