In Desire: The City of Sin you play as a detective, who was invited by a friend to a small town. However, as soon as you come to this town you realize your friend is nowhere to be found.
Welcome again to another converting from 2D to 3D. This time it's Big Burgers Restaurant. It came a little more darker than 2D version, but I guess that's fine, considering game's theme. Still not finished, needs toilets and the second floor.
Next - the Park. I experimented a little with the atmosphere. These trees are custom build in Unity (some Standard Asset), but I think I'd like to change them to my own later, just to be safe.
But overall I think it's okay. Maybe needs more lamp posts. And I guess the ground could use some work.
And finally my first try at male character model. I wasted so many hours making little fixes and modifications that I just can't tell anymore if it's okay or not. I probably need a little break from it. I'll look at it again later. Guys are just too hard to model/draw for me, haha. Somehow I always give them girlish features, but maybe that has something to do with anime-ish influences.
I guess that's it for this dev log. Not too much, not too little. I am really enjoining this 3D stuff. Maybe making the demo won't take as much time as I anticipated.
Next time I'll try some rigging and animations, I wonder how that will turn out.
Discussing pros and cons of converting from 2D to 3D game.
"Desire:The City of Sin" characters concept art and the cat
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