A mysterious signal. A missing crew. And the one man trying to piece it all together. As Commander Abe Douglas, explore a giant, interconnected world filled with menacing sea life, monstrous bosses, and a mystery that threatens not only your crew, but your own sanity.

Post news Report RSS Weekly Dev Update - 2/7/21

This week, we shared an interview with our writer, a peek at the game’s new HUD, and more.

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Hey Everyone,

Here is the start of our weekly round-up - a quickie blog showing some of what we’ve been working on this week.

On Tuesday we promoted an interview our writer Nick did with BostonFig two weeks ago. It’s a quick 15 minutes, and if you want to know what it’s like having to write an indie game that was already in development for years, you’ll learn some interesting stuff (and don’t worry, there are no spoilers for Depths of Sanity).



If you’ve been following us on Twitter, you’ll have seen us post the work-in-progress of Bennett slowly designing the final inventory HUD for the game for the past few weeks. This week we finally implemented it in the game and dropped a clip of it. This, along with several other graphical enhancements, will show up when Chapter 4 releases on March 19th.



And lastly, we dropped a fun snippet of a player getting wrecked by a killer whale earlier in the game. Cause we’re sickos. Check that out here.

As usual, if you want to keep in touch, follow us on Twitter, or join our Discord.

We'll be dropping a whole lot of information about Chapter 4 soon - can't wait to you show what we have in store!

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