Off the coast of present day Mexico a team of fearless divers are preparing to loot sunken treasure from shark infested waters. To emerge with their limbs intact, they must use every trick at their disposal to outsmart, avoid, or disable a pack of vicious man-eating sharks. Depth is a competitive multiplayer game which blends heart pounding hide-and-seek gameplay and visceral action in a dark aquatic world. Predator, or Thief. which will you be?
It's time for a tease. We've got a gameplay video for you! (and lots, lots more)
Posted by AJ_Quick on Aug 30th, 2010
First, an apology.
It has been close to two months since our last news update! We hope you can forgive the radio silence though, because we have been working like madmen behind the scenes. In the last few months Depth has become a playable game with a strong competitive vibe and a creepy / sneaky atmosphere. Though it will be a while before any kind of release, we felt the least we could do was to put together a teaser video for you which embodies the tension of a typical Depth game. We truly hope you enjoy watching it and that it helps shed some light on what Depth is all about!
The fun does not end there, though. "Just Filth" , Depth's resident mapping guru has been battling hard to create above water scenery as spectacular as what he has created underneath. So far his results are a little *too* good. During play tests none of us want to leave the boat!
In addition to the mapping bonanza, we have been working on more tools for the divers to use against their fearsome foes. If you watched the teaser you probably noticed a certain aquatic firearm. Meet " The penetrator ", Carlos Santiago's weapon of choice. A direct hit on the gills or eyes of the shark is enough to bring down even the mighty white shark! Thank goodness! But one must aim carefully, this spear-gun is anything but a rapid fire weapon.
Finally, we are pleased to announce that Depth is now backed by the talent of Engine Audio a collaboration between a pair of veteran audio designers and musicians who have done audio design and implementation for everything from mods to EA titles. In the short time they have been working on Depth our audio has been transformed from a weak point into a truly impressive aural experience.
And that about wraps up our news update! But for one last thing ...
We are looking to hire a talented unrealscript programmer into our ranks. If you are a programmer who has worked extensively with unreal engine before and are familiar with the UDK codebase, please send me an email! (email@example.com). This is a serious paid position and we would appreciate if only dedicated and professional individuals with a significant amount of experience applied. Thanks!
As always, watch where you swim.
The Depth team.