Ok so when v0.5 was released, our intentions were to simply balance out the game up until the Caverns of Despair, and then start balancing the higher levels.
However! I woke up one day and decided I wanted classes, sub professions, event systems and other things in the game, including visual equipment that you see in real-time.
So, all these things are now in development, including an (almost) entirely new item database for each of the 3 classes.
Yes! I know this takes us a few steps back in development, but the game will be much much better.
The event system is inspired from Final Fantasy, and games alike. The player will be able to follow a main story throughout the game, and progress with quests and personal events.
So stay tuned for updates and screenshots over at our forums.