Deep Space Settlement is a 4X real-time strategy game focused on empire building and grand-scale space battle.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media asynchronized firing
Post comment Comments
sithpal
sithpal Jan 3 2014, 3:58am says:

this will probly still run better than space empires v does. so sad lol goodjob

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

In the New Years video all flak turrets fired pretty much simultaneously. That's because enemies were spawned in range of all turrets. In this clip enemies had been spawned out of range and the cruiser fires as it moves towards them. In the second part, enemies are again dropped in range resulting in synchronized firing.

Video Details
Type
Entertainment
Date
Jan 3rd, 2014
Length
00:13
Filename
cruiserny1.mp4
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only