Dead Space; an adventure through space hell. A alien parasitic life form has transformed the majority of crew members of the USG Ishimura into violent, monstrous mutations. Where the only hope of survival is one of the crew members, an engineer, Isaac Clarke. Conserve ammo and med-kits and attempt to repair crucial parts of the ship to find a way off it. Melee ability is limited, a weak human can only hope to knock these creatures back long enough to reload or run. They are highly resistant to normal organ damage, there weakness is dismemberment. Severing just their head isn't enough.
Quite possibly one of my favorite games.
Amazing game overall. One of my favorite sci-fi games, played over several times.
would be epic if they allow people to mod the game
This and amnesia are the scariest games iv'e ever played!
One of the best Sci-fi horror games ever created.
Dead Space is just great. I do not have to say something else. Everyone has played it at least one time.
My favorite game series in the horror genre, hands down.
Back when I first played Dead Space on the Xbox 360 it was the game which scared me; now it's the controls.
I feel as if I should get this aspect cleared out first. The controls kinda suck and even on the highest sensitivity the clunkiness what still there to a certain extent though you'll be surprised when you get used to it looking back. It's more like that kind of game where you have to take a couple minutes to get used to them each time you start it up but then master them with ease.
The weapons are great. There's something for each when it comes to a form of dismemberment but while I think you're not really dependant on any there's still the same 4 weapons you'll stick to every time you play. Considering that later on you'll probably upgrade them only strengthens the point further.
The story seemed to have a much faster pacing than before though that could be said of many replays of different games. Nothing felt rushed and the story manages to captivate you no matter how much but overall it tends to be cliche. Without spoiling anything back in 2008 there was still a lot of unexplored ground but even then I wouldn't have considered it an original idea aside from the iconic, industrial aesthetic Dead Space has.
As far as chapters or levels go you have 12 of them, each "moduled" into contained segments. While this kind of design is almost a synonim to linearity it makes up for when taken apart. You'd have a friend come over and play a chapter from the middle of the game without necessarily needing to fill in what happened. Tight animations, "resource management" type of combat - that's what this game is.
Overall Dead Space is a fun adventure for those who wish to play a horror game or shoot Necromorphs (or "alien zombies", whatever you wanna call 'em) in a manner similar to Doom 3. I had a pretty solid, almost "cinematic" experience with it and for the price it gets when on sale it's a nice offer. Dead Space is clearly a classic of the horror genre.
Memorable main characters.
Interesting enemies. Satisfying to kill: stomping on them or severing their limbs.
What is there to say? It's John Carpenter's "The Thing" in space! A surprise game from (hated) EA, a game with very good gameplay, atmosphere and storyline. I like when games make me look after things, search the web for answers etc. It was one of few games that I anxiously awaited for being released. And it sure payed off :) . Also, players of "System Shock 2" will surprisingly find a lot of similarities with that game. After all, rumors have it that this game was supposed to be "System Shock 3".
A must play for every sci-fi/horror in space/The Thing fan.
Momentarily scaring someone isn't the same as "psychological dread", in order to scare someone psychologically it has to have a lasting impact. This is the issue the pervades Dead Space. For what it gains in building strong atmosphere, immersive 3rd Person by keeping the camera very close to Isaac and having no actual hud elements, instead what little hud you get is in the form a 3d dimensional hologram display on your gun & inventory menu and vertical health bar on his spinal column. All this is almost completetly lost after an hour or so of gameplay. The atmosphere and mystery around the story keep you in suspense, which adds to the impact of the jumpscares at first.
However because you kill so many enemies they start to become extremely predictable, and theres no build up to the scares (except for a few instances, mostly early on in the game) and the game even telegraphs the scares on a semi-often basis by flickering the lights, doors shutting or when it becomes very quiet all of a sudden.
Its this lack of subtletly that turns it into a Americanised B-Movie schlock gorefest that we see taking up all the space in video stores... except in a sci-fi setting.
Thats a shame! Because it has loads of potential, its got inspiration from The Thing in the enemy design for sure. The story once it starts to talk more about the bigger picture is really just the standard stuff we've heard all before.
+Sounds are nice quality
-horror isn't upto par unless you think of it as gore horror.
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