Das Tal is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open PvP create a game of 'risk vs. reward' where you weigh up your options before engaging others. PvP is never restricted, but cooperation is always rewarded. Each world is unique in its feature set and geography - and you pick those features! Time-boxed servers create winners and losers and allow you to regularly start anew. A class-less character system allows you to shape your character to fit your playstyle. You fight for resources to craft your equipment and construct your settlement. PvP combat is 100% skill-based, common and quick to be found. Both small-scale clashes and large-scale sieges are available for all players at any time.
We have created the first of a series of videos in which wetalk about certain key features of Das Tal in detail. - How Time-Boxing helps to bridge the difficulty gap between new and veteran players. - How awesome it is to be thrown into many different game worlds, rather than just hanging out in the same old place. - How Time-Boxing allows us (and players) to tinker with server settings to find what we like best or just to have some fun.
Posted by dbltnk on May 7th, 2014
I have created the first of a series of videos in which I will talk about certain key features of Das Tal in detail. It also has a sneak preview of my face.
This first video I go over the Time-Boxing feature of Das Tal servers. This feature entails our game servers coming to an end, wiping all characters and progress, at which time players will start fresh in a new and potentially vastly different version of the game world.
I started the series out with this particular feature because it is one that we get the most horrified reaction to, from people who don’t like the idea of losing their beloved pixels. This video attempts to explain how Das Tal makes the process less horrible, by making the gameplay a treat, not a task.
Some things I discuss in the video:
I also thought I might upload the bloopers from this recording session, as I recorded it late at night and made a few stuff ups when I first sat down. My potty mouth was pretty rampant that night. You can check that out here:
In Other News
We also welcome a new member to the FairyDist team this week, with our UI and Web designer Cody joining us and getting started on making things look sexy. So we are looking forward to some nice changes to the website as well as some skill icons and HUD elements in the next prototype!The next blog I do I will be discussing our plans for this May-June period, which are pretty ambitious and are leading up to a brand new prototype with combat reincorporated and support for online play. I will keep you updated my friends.